godot-ci
gitlab-ci-android
godot-ci | gitlab-ci-android | |
---|---|---|
8 | 1 | |
615 | 541 | |
- | - | |
4.6 | 0.0 | |
15 days ago | 6 months ago | |
Dockerfile | Dockerfile | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-ci
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Looking for help with CI setup
I found this Github Action https://github.com/abarichello/godot-ci ( please let me know if there are any official / "better" alternatives ? ) and started with the following
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I just finished a CI/CD tutorial for Godot 4 in time for RC-1! (Source code link in comments)
This little project is based on the Barichello CI/CD project for Godot 3.X
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Just released a GitHub action to setup Godot (.NET version with C# support) on macOS, Windows, and Linux CI/CD runners!
Unfortunately, it does not support Godot 4 (unless you know something I don't): https://github.com/abarichello/godot-ci/issues/98
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Does Godot have a non Gui based version?
aBARICHELLO/godot-ci
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Has anyone gotten web exports to work successfully in a Docker container?
I’ve had success starting with this as a baseline.
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I just released godot-game-template v2021.11.0 ! Includes support to 3.4, scenes management, GitHub CI automatic exports on commit, and other utils!
It's amazing! However it broke with Godot 3.4 Android and OSX exports so I had to write a custom Dockerfile and push it do Dockerhub to update my template to 3.4. I also shared this and reported on their issue page. You can find more details here: https://github.com/abarichello/godot-ci/issues/62
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Has anyone managed to setup a CI pipeline to run C# [X/N]Unit tests with Godot (mono)?
I'll try creating a repository for reference where I'll add an action to export at each new tag (but you can already find examples for that on godot-ci). This post might become a tutorial somewhere.
gitlab-ci-android
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Android CI/CD with GitLab — Slack bot that can build Apks on the fly.
The CI configuration yml file essential consists all the instructions required to run the CI pipeline. For environment setup, we can run the standard Android SDK instance. However, we can use the Docker image by Jangrewe which is pre-configured for Android. Later we need to add remaining instructions that help to build Apk and upload on to slack. Here is how it looks finally.
What are some alternatives?
godot-builds-ci - [NO LONGER UPDATED] Automated Godot builds using GitLab CI and Azure Pipelines
docker-node - Official Docker Image for Node.js :whale: :turtle: :rocket:
nginx-rtmp-docker - Docker image with Nginx using the nginx-rtmp-module module for live multimedia (video) streaming.
github-actions-runner - ✅ Docker images for starting self-hosted Github Actions runner(s).
dockerfiles - Various Dockerfiles I use on the desktop and on servers.
rust-cross-release - 🐳 Automated cross-platform/architecture CI/CD project template
docker-spotweb - A docker image running ubuntu/20.04 Linux and Spotweb
apk-dispatcher-slack-bot - 🤖 Slack Bot that uses the power of GitlabCI to build and give you the APKs from Gitlab for specified branches
deno-docker - Latest dockerfiles and images for Deno - alpine, centos, debian, ubuntu
conan-docker-tools - Some tools for automated package generation
docker-ci-cache - Speed up your Docker-based builds on CircleCI, GitLab CI/CD, and GitHub Actions with Docker Layer Caching and BuildKit
docker-slackware-build-essential - Dockerfile for building a Slackware image with essential build tools