godot-ci
deno-docker
godot-ci | deno-docker | |
---|---|---|
8 | 3 | |
615 | 855 | |
- | 0.7% | |
4.6 | 8.0 | |
15 days ago | 11 days ago | |
Dockerfile | Dockerfile | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-ci
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Looking for help with CI setup
I found this Github Action https://github.com/abarichello/godot-ci ( please let me know if there are any official / "better" alternatives ? ) and started with the following
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I just finished a CI/CD tutorial for Godot 4 in time for RC-1! (Source code link in comments)
This little project is based on the Barichello CI/CD project for Godot 3.X
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Just released a GitHub action to setup Godot (.NET version with C# support) on macOS, Windows, and Linux CI/CD runners!
Unfortunately, it does not support Godot 4 (unless you know something I don't): https://github.com/abarichello/godot-ci/issues/98
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Does Godot have a non Gui based version?
aBARICHELLO/godot-ci
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Has anyone gotten web exports to work successfully in a Docker container?
I’ve had success starting with this as a baseline.
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I just released godot-game-template v2021.11.0 ! Includes support to 3.4, scenes management, GitHub CI automatic exports on commit, and other utils!
It's amazing! However it broke with Godot 3.4 Android and OSX exports so I had to write a custom Dockerfile and push it do Dockerhub to update my template to 3.4. I also shared this and reported on their issue page. You can find more details here: https://github.com/abarichello/godot-ci/issues/62
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Has anyone managed to setup a CI pipeline to run C# [X/N]Unit tests with Godot (mono)?
I'll try creating a repository for reference where I'll add an action to export at each new tag (but you can already find examples for that on godot-ci). This post might become a tutorial somewhere.
deno-docker
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Using Node.js for Backend Web Development in 2022
Finally, Deno supports TypeScript and strives for enhanced browser compatibility. For these reasons, there are a number of companies who are already expressing interest in adopting Deno for their own use cases, however you should keep in mind that it is not yet supported by the major cloud providers, so Docker images should be used.
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I've created my first production-ready API using Deno
Hey, community. Recently I've created a really simple, but public API for a disposable email check. I've used Deno Docker base image: https://hub.docker.com/r/hayd/deno and just uploaded the docker image to Linode. It's available at RapidAPI: https://hub.docker.com/r/hayd/deno
- Hayd/deno-Docker: Latest dockerfiles and images for deno
What are some alternatives?
gitlab-ci-android - GitLab CI image for building Android apps
docker-rustup - Automated builded images for rust-lang with rustup, "the ultimate way to install RUST"
godot-builds-ci - [NO LONGER UPDATED] Automated Godot builds using GitLab CI and Azure Pipelines
docker-node - Official Docker Image for Node.js :whale: :turtle: :rocket:
nginx-rtmp-docker - Docker image with Nginx using the nginx-rtmp-module module for live multimedia (video) streaming.
serverless-graphql - Serverless GraphQL Examples for AWS AppSync and Apollo
dockerfiles - Various Dockerfiles I use on the desktop and on servers.
docker-languagetool - Dockerfile for LanguageTool server - configurable
docker-spotweb - A docker image running ubuntu/20.04 Linux and Spotweb
deno - A modern runtime for JavaScript and TypeScript.
docker-ci-cache - Speed up your Docker-based builds on CircleCI, GitLab CI/CD, and GitHub Actions with Docker Layer Caching and BuildKit