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This often-repeated statement doesn't really communicate how the editor works. While it does use many of the same APIs, you couldn't build the editor from within the editor (bootstrapping). The editor itself is largely written in C++ and not Godot's integrated language GDScript, you can see for yourself https://github.com/godotengine/godot/tree/master/editor
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And it's extensible by plugins! I like using GUT [0] for unit tests, and it injects its own editor tab with a custom UI... which is just another Control node [1].
[0] https://github.com/bitwes/Gut
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another example of an interesting application for godot that's not a game is https://github.com/mbrlabs/Lorien - an infinite canvas for drawing.
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