Gut
vpuppr
Gut | vpuppr | |
---|---|---|
26 | 12 | |
1,939 | 711 | |
2.3% | - | |
7.6 | 8.4 | |
22 days ago | about 1 year ago | |
GDScript | GDScript | |
- | Mozilla Public License 2.0 |
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Gut
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Create non-game apps with Godot Engine
And it's extensible by plugins! I like using GUT [0] for unit tests, and it injects its own editor tab with a custom UI... which is just another Control node [1].
[0] https://github.com/bitwes/Gut
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Scan whole Godot 4 project for GDScript errors and warnings without running it?
I forgot to add that unit testing would be great for this. There's a couple frameworks out there, I'd suggest GUT: https://github.com/bitwes/Gut/tree/godot_4.
- GUT (9.0.1) for Godot 4 Released
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GdScript VS C#
There are some downsides. GDScript is a dynamically typed language, although you can use static typing, which is slightly more error prone. It doesn't innately support things like unit tests, either, although there's a decent unit test plugin that is in the process of being ported to Godot 4. It's a bit slower than C# for non-engine functionality as well, although you'll probably only notice if you are doing a bunch of nested loop operations (in which case you should probably refactor and try to avoid that kind of thing).
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Are there Godot Integration Testing Tools?
Allows to simulate input https://github.com/bitwes/Gut/wiki/Input-Factory
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my GDScript compiler is more then 20 times faster then Godot 4
I don't know if you're aware, but you can run some programs/scripts from the command line, even of tests. Using Gut, you can run tests from the terminal :
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How do you manage AssetLib addons with Git? Is there a way to install assets without adding all the files to my game's repository?
My solution in Godot 3 was to use sub-repositories. If I wanted GUT, for example, I'd fork the repo, move the contents of the addons folder to the root of the repository (and delete any extra root files), then import my GUT fork into my project as a subrepo. This meant that the entire module was stored as a single Git reference.
- How to write tests for GDNative plugins?
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The Godot Unit Testing (GUT) library is pretty good.
You can find the GUT library here: https://github.com/bitwes/Gut
- Is anyone here using GUT regularly? How's the experience been?
vpuppr
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Macbook Pro users face this problem all the time.
I don't know how one compiles software on mac, but there is a request for mac compatibility here: https://github.com/virtual-puppet-project/vpuppr/issues/187
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We've created a virtual webcam for Unreal Engine so you can join video calls as your avatar! Can be packaged into games as well. Free Download link and docs in comments :)
https://github.com/virtual-puppet-project/vpuppr https://github.com/virtual-puppet-project/vpuppr/issues/114 https://github.com/virtual-puppet-project/vpuppr/issues/122
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Newbie question
Available on GitHub here
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LINUX HAS VTUBER SOFTWARE
You can find more info on the GitHub page
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VSeeFace crashes on Linux mint.
For now, there's VPupPr (formerly OpenSeeFace-GD), developed by a friend YouWin, that's native for Linux. It uses OpenSeeFace, open source face tracking developed by the developer of VSeeFace. It works fine as it is, but I recommend waiting a little while, while YouWin finishes the UI redesign, making it a lot cleaner and a lot of features accessible.
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Running OpenSeeFace on Linux with python 3.10
VSeeFace hasn't been made for Linux, but OpenSeeFace, the face tracker, is open-source and runs on linux using Python. And we use it to use other face tracking apps relying on OpenSeeFace, like Vtube Studio, Pupeteer / OpenSeeFace-GD
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Arch-chan can now move (rigged with Live2D cubism ran under wine-staging)
VeeSeeFace and it's open source counterpart vpuppr can only rig 3D vrm models. You need a completely different type of program to rig a 2d model, like Inochi2d or live2d.
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Estimate cost for finishing my project.
The meshes must be separate, so this will work: https://github.com/virtual-puppet-project/puppeteer/issues/114
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A new version of my 3d model face tracking application has released! Made with Godot 3.4
The fork of this does. It's called VSS.
What are some alternatives?
gdUnit3 - A Godot Unit Testing Framework
openseeface-gd - A GUI for running OpenSeeFace.
Godot-Tween-Interactive-Cheat-Sheet - Interactive cheat sheet for Godot's Tween node easing and transition types
OpenSeeFace - Robust realtime face and facial landmark tracking on CPU with Unity integration
wat - A Testing Plugin for Godot Game Engine
inochi-creator - Inochi2D Rigging Application
godot-steam-api - Godot Steam integration using GDNative.
archlive2d
godot-visual-effects - Open-source visual effects designed in Godot, from our VFX Secrets course.
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
Voxelizer-For-Godot-Engine - A demo of voxelation which is make 3d mesh from 2d sprites
flatpak - Linux application sandboxing and distribution framework