Gut
gdUnit3


Gut | gdUnit3 | |
---|---|---|
26 | 26 | |
1,939 | 312 | |
2.3% | 0.0% | |
7.6 | 2.5 | |
28 days ago | 4 months ago | |
GDScript | GDScript | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Gut
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Create non-game apps with Godot Engine
And it's extensible by plugins! I like using GUT [0] for unit tests, and it injects its own editor tab with a custom UI... which is just another Control node [1].
[0] https://github.com/bitwes/Gut
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Scan whole Godot 4 project for GDScript errors and warnings without running it?
I forgot to add that unit testing would be great for this. There's a couple frameworks out there, I'd suggest GUT: https://github.com/bitwes/Gut/tree/godot_4.
- GUT (9.0.1) for Godot 4 Released
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GdScript VS C#
There are some downsides. GDScript is a dynamically typed language, although you can use static typing, which is slightly more error prone. It doesn't innately support things like unit tests, either, although there's a decent unit test plugin that is in the process of being ported to Godot 4. It's a bit slower than C# for non-engine functionality as well, although you'll probably only notice if you are doing a bunch of nested loop operations (in which case you should probably refactor and try to avoid that kind of thing).
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Are there Godot Integration Testing Tools?
Allows to simulate input https://github.com/bitwes/Gut/wiki/Input-Factory
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my GDScript compiler is more then 20 times faster then Godot 4
I don't know if you're aware, but you can run some programs/scripts from the command line, even of tests. Using Gut, you can run tests from the terminal :
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How do you manage AssetLib addons with Git? Is there a way to install assets without adding all the files to my game's repository?
My solution in Godot 3 was to use sub-repositories. If I wanted GUT, for example, I'd fork the repo, move the contents of the addons folder to the root of the repository (and delete any extra root files), then import my GUT fork into my project as a subrepo. This meant that the entire module was stored as a single Git reference.
- How to write tests for GDNative plugins?
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The Godot Unit Testing (GUT) library is pretty good.
You can find the GUT library here: https://github.com/bitwes/Gut
- Is anyone here using GUT regularly? How's the experience been?
gdUnit3
- GdUnit3 V2.4.2 the Unit Test Framework is out and will go now intomaintenance mode! The development of GdUnit continues with GdUnit4, which is designed for use with Godot4.
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GdUnit3 v2.4.0 is out. Release nodes:https://github.com/MikeSchulze/gdUnit3/releases/tag/v2.4.0
Release Nodes
- GdUnit3 v2.3.0 is now out! A huge update. https://github.com/MikeSchulze/gdUnit3/releases/tag/v2.3.0
- The Godot Unit Testing (GUT) library is pretty good.
- GdUnit3 v2.2.5 is out
- Does Godot have a unit test framework?
- GdUnit3 v2.2.0 is out and supports now C# .net6
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Next update of GdUnit3 (Godot Unit Testing) v2.1.0 is out
You are also welcome to post your questions or feedback at https://github.com/MikeSchulze/gdUnit3/discussions.
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How to open script with Godot's editor when you have set an external editor?
Why? Different reasons. Sometimes is related an addon/plugin, to be able to use a certain feature. In my case, I'm using Mike Schulze's gdUnit3 and I'd like to use some of the handy "create test" on a selected function and such.
- GdUnit3 v2.0.1 is out (Embedded unit testing Framework)
What are some alternatives?
Godot-Tween-Interactive-Cheat-Sheet - Interactive cheat sheet for Godot's Tween node easing and transition types
godot-4.0-tool_button - Ease development with an inspector button that's plumb simple.
wat - A Testing Plugin for Godot Game Engine
vscode-extension-gdunit3 - Visual Studio Code Extension for GdUnit3
godot-steam-api - Godot Steam integration using GDNative.
gdUnit4 - Embedded unit testing framework for Godot 4 supporting GDScript and C#. Features test-driven development, embedded test inspector, extensive assertions, mocking, scene testing.
godot-visual-effects - Open-source visual effects designed in Godot, from our VFX Secrets course.
ReassureTest.Net - Making testing fun, fast and easy... using code generation and DSL
vpuppr - VTuber application made with Godot 4
godot-3-demos - Dozens of free and open source demos for the Godot game engine, version 3. Head to the link below for newer demos for Godot 4+
Voxelizer-For-Godot-Engine - A demo of voxelation which is make 3d mesh from 2d sprites
godot-proposals - Godot Improvement Proposals (GIPs)

