GraphAStarExample
Unreal Engine 4 generic graph A* implementation for hexagonal grids. (by ZioYuri78)
UEViewer
Viewer and exporter for Unreal Engine 1-4 assets (UE Viewer). (by gildor2)
GraphAStarExample | UEViewer | |
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5 | 59 | |
73 | 2,269 | |
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0.0 | 3.0 | |
about 1 year ago | about 2 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GraphAStarExample
Posts with mentions or reviews of GraphAStarExample.
We have used some of these posts to build our list of alternatives
and similar projects.
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An update on the Heroquest inspired game I'm developing on Unreal Engine 5! Rooms 🚪 are now revealed once they are opened! NGL, it's starting to feel like "exploring"! 🧠This primitive "Fog-of-war" was very easy to do: it's literally just overlayed panning textures. What do you think about it?
Thanks for the feedback :) I highly recommend starting from this resource and read all the articles linked inside. My current implementation has been customized a lot by me but these articles were a great kick off!
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WIP on the squared tile path-finding for the Heroquest inspired indiegame I'm developing on Unreal Engine 5. After you roll the dice all the reachable tiles are highlighted, as well as the path to take. Cost to get there is also shown. What do you think about it? 🎲
More or less. In a few words there is a data structure that stores all coordinates and one that stores (infos on how to find) all the neighbors. The NavMesh is reprogrammed to look at them. I recommend reading this article that explains it better! ;)
Yes! I highly recommend starting from this resource and read all the articles linked inside. It helped me a lot!
- Tutorial for grid based movement
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Unreal Grid methods? I have made my own Grid System for movement and navigation, and started working on AI, and when i went to create AI Controller i noticed GridPathAI, and found functins related to Grid, and documentation is Almost non-Existent, does anyone has Experience, or can point me to it?
Check this project out: https://github.com/ZioYuri78/GraphAStarExample
UEViewer
Posts with mentions or reviews of UEViewer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-09.
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I want to learn how to data mine games I enjoy, such as Animal Jam Classic, but I’m not sure where to start.
If you're lucky, the developers will have used a standard format to store their assets and you can just use an existing asset extractor to do the dirty work for you: Unreal, Unity, and Flash (.swf) are some of the most popular ones.
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Does anyone know how to extract texture files from Infinite?
Many people use UE Viewer. sm
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3D models
There are posts about getting models somewhat on the regular, any amount of searching nets you the answer, ironically some of them by me. Get umodel and simply overwrite the auto game detection to smite and point the game path to wherever you have smite installed "SMITE\BattleGame\CookedPCConsole". From there just select whichever gods files you are looking for, beware that the upks only contain a extremely low quality dummy texture.
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Celebrating the 5th Anniversary of the Westworld Season 2 Soundtrack!
To assist you in extracting Unreal Engine files, you can use the Unreal Extraction Tool developed by Gildor: Unreal Extraction Tool.
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Anyone have experience with data mining/ripping files?
Export models/animations: https://www.gildor.org/en/projects/umodel Key and Version: https://www.gildor.org/smf/index.php?topic=3393.0 Importing Models and Animations into Blender: https://github.com/Befzz/blender3d\_import\_psk\_psa/releases/tag/v2.8.3
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Where can I found Smite assets ?
You gonna have to extract them yourself with umodel. Open the program, select to overwrite game detection setting the engine to unreal 3 and smite from the game list. The game file path is the CookedPCConsole folder wherever you have smite installed. (example F:\SteamLibrary\SteamApps\common\SMITE\BattleGame\CookedPCConsole)
- UT4 Shock rifle model for 3d print.
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FAQ
I extract models and textures from Deadbydaylight and Deep Rock Galatic using UE Viewer and import them using this Add-on.
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Grunt Killer
I extract the models from the game with UE Viewer, and use this add-on to import them into Blender. The Textures for the most part (the tattoos are also extracted and for some materials like the skin I just use shaders) are painted and UV edited by me.
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Here's a script for importing Deus Ex level textures into Blender
1: You must already have the DX1 textures in a loose file format recognized by Blender (.png, .dds, .tga, ect.). They need to otherwise retain their original names. The textures can be acquired via UModel/UE Viewer. New Vision textures will work also.