GraphAStarExample
Unreal Engine 4 generic graph A* implementation for hexagonal grids. (by ZioYuri78)
ALS-Community
Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes (by dyanikoglu)
GraphAStarExample | ALS-Community | |
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5 | 16 | |
73 | 2,082 | |
- | - | |
0.0 | 5.4 | |
about 1 year ago | about 2 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GraphAStarExample
Posts with mentions or reviews of GraphAStarExample.
We have used some of these posts to build our list of alternatives
and similar projects.
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An update on the Heroquest inspired game I'm developing on Unreal Engine 5! Rooms 🚪 are now revealed once they are opened! NGL, it's starting to feel like "exploring"! 🧠This primitive "Fog-of-war" was very easy to do: it's literally just overlayed panning textures. What do you think about it?
Thanks for the feedback :) I highly recommend starting from this resource and read all the articles linked inside. My current implementation has been customized a lot by me but these articles were a great kick off!
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WIP on the squared tile path-finding for the Heroquest inspired indiegame I'm developing on Unreal Engine 5. After you roll the dice all the reachable tiles are highlighted, as well as the path to take. Cost to get there is also shown. What do you think about it? 🎲
More or less. In a few words there is a data structure that stores all coordinates and one that stores (infos on how to find) all the neighbors. The NavMesh is reprogrammed to look at them. I recommend reading this article that explains it better! ;)
Yes! I highly recommend starting from this resource and read all the articles linked inside. It helped me a lot!
- Tutorial for grid based movement
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Unreal Grid methods? I have made my own Grid System for movement and navigation, and started working on AI, and when i went to create AI Controller i noticed GridPathAI, and found functins related to Grid, and documentation is Almost non-Existent, does anyone has Experience, or can point me to it?
Check this project out: https://github.com/ZioYuri78/GraphAStarExample
ALS-Community
Posts with mentions or reviews of ALS-Community.
We have used some of these posts to build our list of alternatives
and similar projects.
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Have you heard of Smartpoly? This dude teaches how to make games in UnrealEngine5, thought some apes would be interested in that in creating their own NFTGames for GameStop 🚀
ALS v4 Community Edition
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What are your favourite shortcuts when developing an indie game? (assets, plugins, tools, etc)?
It does have multiplayer support. Also, there is a C++ based variant which I prefer: https://github.com/dyanikoglu/ALS-Community
- What does the Advanced Locomotion System provide that the UE project doesn't?
- Does anyone have this issue with ALS 4.0 and a Physical object?
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Anyone know of any resources or tutorials for making a first person character from scratch and not just using the template manaquin?
The journey is 90% of the fun IMO lol, and no problem - one more tip, check out the advanced locomotion template (it's free) https://www.unrealengine.com/marketplace/en-US/product/advanced-locomotion-system-v1
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Animation advice
There is a C++ version of ALS I would recommend looking at: https://github.com/dyanikoglu/ALS-Community
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How do I achieve better 3D movement in Unreal Engine 4?
Also an open source ALS community made version (with multiplayer support) https://github.com/dyanikoglu/ALS-Community
- What is your best tip for UE that others might not know about?
- Jittering character movement when dealing with replication (please read the comment below)
- Where can I get ALSv4?