Godot-XR-Avatar
openvr
Godot-XR-Avatar | openvr | |
---|---|---|
6 | 59 | |
4 | 5,969 | |
- | 0.6% | |
10.0 | 4.5 | |
over 1 year ago | 23 days ago | |
GDScript | C++ | |
GNU General Public License v3.0 or later | BSD 3-clause "New" or "Revised" License |
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Godot-XR-Avatar
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Dang it, I thought I was done converting Godot projects to VR, then /u/MaytoD had to go and release their awesome REDORAHN project this week….(early alpha VR footage)
Godot XR Avatar: https://github.com/Godot-Dojo/Godot-XR-Avatar (just on github, not asset lib yet, automatedavatar gd script attached to the root of your Monster model, and a few other steps/tweaks of settings).
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I am Robi-Man!
XR Avatar asset (aimed to allow use of 3D models as VR inverse kinematic player characters with procedural walk, jump and crouch code): https://github.com/Godot-Dojo/Godot-XR-Avatar
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dll mod to add the option of controller rotation offsets to any OpenXR game.
the following https://github.com/Godot-Dojo/Godot-XR-Avatar
- The power and fun of open source! A few hours converting /u/thelastflapjack ‘s open TPS target shooter to VR!
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Always wanted to make a VR game? Come join us in the Godot OpenXR free, open source, dev fun!
Here’s the GitHub repo: https://github.com/DigitalN8m4r3/Godot-XR-Avatar (work in progress)
- Godot XR Avatar - MIT Licensed vr avatar for the godot engine released
openvr
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How can I use C++ libraries/SDKs?
I have been using C++ for a while but never really touched on using a full on SDK and now I want to use this SDK from Valve but my issue is that it isn't clear to me how to use it. What I mean by this is that it comes with a lot of subdirectories and extra stuff but how can I make a hello world program and able to call functions from the header file included in this SDK? I have used .h files before so I understand how the linker and all that works but with such a robust SDK I am not getting how this works on VSCode or maybe that I shouldn't even be using VSCode?
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Porting game to VR - water shader messed up
1) I considered switching a while back, but I was already really far in by the time I realized that OpenVR was outdated. If you search for SteamVR, OpenVR comes up as the API to use, and the github site does not mention it being deprecated anywhere. It's generally not obvious unless you are specifically searching for confirmation of obsolescence. In any case, my question is API agnostic.
- Missing Action Manifest for Half Life Alyx
- Hand/Finger Tracking for HTC Vive Pro, what are my options?
- optical properties of cameras
- What things can I do to clean up the SteamVR unity plugin?
- VR on Linux makes me sad
- How to make SteamVR detect a VR headset
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How are we supposed to build a metaverse when I can't share a simple .exe demo anymore like the old days?
OpenVR is open to anybody writing a driver to support their equipment there. Anybody can do it. Always has been. Citation, for my point: https://github.com/ValveSoftware/openvr
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dll mod to add the option of controller rotation offsets to any OpenXR game.
This is awesome! I requested something similar back in 2019 (https://github.com/ValveSoftware/openvr/issues/1262) but Valve never delivered.
What are some alternatives?
godot-xr-tools - Support scenes for AR and VR in Godot
OpenXR-Toolkit - A collection of useful features to customize and improve existing OpenXR applications.
godot_open_target_shooter - An open source third person shoot time trial game made with Godot 3.5
April-Tag-VR-FullBody-Tracker - Full-body tracking in VR using AprilTag markers.
tps-demo-vr - Godot Third Person Shooter with high quality assets and lighting
OpenVRDesktopDisplayPortal - Put your favorite Desktop Window directly into any OpenVR game!
redorahn-project - Redorahn Project converted to VR
OpenKneeboard - An open source Kneeboard
godot_open_target_shooter - An open source third person shooter time trial game made with Godot 3.5
TrueOpenVR-Core - Core, docs
ALVR - Stream VR games from your PC to your headset via Wi-Fi [Moved to: https://github.com/alvr-org/ALVR]
Oculess - Removes account requirements and telemetry from Oculus Quest devices