Godot-Mixing-Desk
Godot
Godot-Mixing-Desk | Godot | |
---|---|---|
10 | 2,744 | |
613 | 83,500 | |
- | 1.5% | |
0.0 | 10.0 | |
about 2 years ago | 6 days ago | |
GDScript | C++ | |
MIT License | MIT License |
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Godot-Mixing-Desk
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Wonder if it's possible to create music using code.
As for adaptive music, there used to be Godot Mixing Desk, but it hasn't been maintained for a while. I've seen some small projects pop out here and there, I'm waiting to see if there'll be a conclusive one for Godot 4. In the meanwhile I might try FMod.
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Hey has anyone experimented with something like this in Godot? Iām looking for a push in the right direction.
Absolutely! Mixing Desk might be up your alley. I also have a version for 4.0 in progress, which is a total rewrite and condenses all the features down into a single node.
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Which tween transition do you use for music?
https://github.com/kyzfrintin/Godot-Mixing-Desk maybe something like this can be useful? loudness jump can most likely be fixed my normalizing the raw audio in any audio editor though.
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Everyone is welcome
As I said, I'm only small time. Super small time. My main project is a Godot Engine plugin, Mixing Desk. My only motivation on this was to help bring extra procedural/interactive audio and music features to Godot, and help make it easier for others to do the same.
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Even more progress on my UFO game. "High Strangeness"
Also, I'd recommend modulating your music to reflect the state of your detection. This is easily done with my plugin, mixing desk ;). Something simple like a drumbeat could fade in if you're close to being spotted, to add tension.
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How would I join these two audio tracks without latency?
Take a look a this plugin https://github.com/kyzfrintin/Godot-Mixing-Desk
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We've given up on Unity... Hello Godot! #ScreenshotSaturday
Some nice added benefits are an open source behaviour tree system (https://github.com/andrew-wilkes/godot-behaviour-tree), an open source audio solution (https://github.com/kyzfrintin/Godot-Mixing-Desk), the Tween nodes, being able to animate material properties, a functioning navmesh (again, 3D issues on Unity's front; 2D ports don't support side view), no need for weird lighting setups between 2D and 3D, faster scripting with gdscript, the Line2D node (which I use to render and bend the body of the wormy creatures in our latest tweet), and generally just the fact that all transforms are in 2D without needing to worry that my scene view is playing tricks on me.
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Is it possible to use fmod and also port to consoles? (Via 3rd parties of course)
It's a shameless plug, but if you ever run into any issues with FMOD, my Mixing Desk plugin can handle interactive music like that pretty easily! Adaptive/interactive music is something I've studied for years, and I put it all into that plugin :)
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lets respect and appreciate godot audio system.
Have you heard of or considerd trying out Godot Mixing Desk? :)
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What do you NOT like about Godot?
I made one of these :)
Godot
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Tetris Development 1 - Setting Up
Instead, I was recommended Godot by a fellow developer. It is an easy-to-pickup and beginner-friendly open-source engine, which I will use to develop the Tetris game.
- Web Game Engines and Libraries
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Name it Better (ideas for making more informative names)
Here's an example file tree from a part of the Godot game engine source code.
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
Godot [1] is a very nice game engine. There's a game on Itch.io that teaches the scripting language it uses [2], and a ton of great tutorials on YouTube for beginners and experts alike.
[1]: https://godotengine.org/
- Show HN: GodotOS: A Fake Operating System Interface Made in the Godot Engine
- Unity Software cutting 25% of staff in 'company reset' continuation
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Show HN: Mutable.ai ā Turn your codebase into a Wiki
The Bitcoin and Mastadon links don't seem to be working! (wiki not found)
Would love to see this for Godot (https://github.com/godotengine/godot). Maybe Maplibre too (https://github.com/maplibre/maplibre-native)!
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My thought on different engines
Godot Engine is a free and open-source game engine. The story started as an in-house engine of an Argentinian studio in 2007, and since 2014, it's been a community-driven project with a lot of contributors.
- How do "feature flags work"
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Duplicated Enemies all respond to a signal belonging to a different instance of that enemy.
I think this is the PR.
What are some alternatives?
godot-proposals - Godot Improvement Proposals (GIPs)
bevy - A refreshingly simple data-driven game engine built in Rust
godot-docs - Godot Engine official documentation
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
SmartShape2D - A 2D Terrain Tool for Godot
Cocos2d - Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
open-source-jobs - A list of Open Source projects offering jobs.
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
godot-fsharp-tools - A Godot Engine plugin to simplify using F# through the C# Mono language.
Panda3D - Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
godot-fmod-integration - FMOD Studio middleware integration and scripting API bindings for the Godot game engine. [Moved to: https://github.com/shinobi-lx/godot-fmod-integration]
ursina - A game engine powered by python and panda3d.