GameDevTutorials
pubsub
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GameDevTutorials | pubsub | |
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1 | 2 | |
256 | 41 | |
- | - | |
2.7 | 10.0 | |
about 2 years ago | about 1 year ago | |
C# | C# | |
GNU General Public License v3.0 only | MIT License |
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GameDevTutorials
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Create an in-game inventory UI with UI Toolkit
GitHub Repository
pubsub
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Methods of object interaction in Unity. How to work with patterns and connections in your code
For example, PubSub Library for Unity: https://github.com/supermax/pubsub
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Is there a way to iterate over a list of an interface type and cast each type to the actual child type without having to add an explicit cast for each child type?
I am using Unity with a Publish / Subscribe framework.
What are some alternatives?
2021-object-pool - Get an in-depth overview of the most commonly needed functionality of the Unity Object Pooling API introduced in the 2021 version of the Unity Editor.
surface-manager - Create and use a ScriptableObject-based Surface Management system for your game!
Zenject - Dependency Injection Framework for Unity3D
RedisStorm - Simple wrapper for StackExchange.Redis that makes pub sub easier
com.unity.multiplayer.samples.coop - A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
worldspace-health-bars - Learn how to implement Worldspace Health Bars in this tutorial repository with accompanying video tutorial.
line-renderer-bezier-path - In this tutorial repository you will learn how to make an Editor script that will allow you to smooth a Line Renderer with Bezier Curves.
Unity-Guide - Unity Engine Guide
DataBinding - Data binding for Unity gameobjects. If you like MVVM User Interfaces, this is where to start.
lerping-fundamentals - Lerping is one of the foundational things you need to know about in video game development! There are so many use cases for lerping it's impossible to name them all! Almost any time you want to rotate, move, or change a value over time, lerping is an option.
elk - Behavior tree scripting and interpreters for Unity