GPU-Reshape
MethaneKit
GPU-Reshape | MethaneKit | |
---|---|---|
1 | 1 | |
337 | 761 | |
8.0% | 1.2% | |
9.3 | 8.5 | |
5 days ago | about 2 months ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GPU-Reshape
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GPU Reshape – shader instrumentation for everyone
The tool is opensource - looks like it’s published under an MIT license.
If Linux support matters to you, maybe you can get involved or fork the project. It supports a remote debugging protocol - so as a first pass you might be able to add Linux support without needing to port the UI.
I agree with you - I wish more tools like this supported Linux. But I also really respect the original author’s effort here. Making a project like this is a lot of work already. They’re under no obligation to support Linux if they don’t use Linux themselves. Letting the community step in to add Linux support is, in my opinion, opensource done right.
https://github.com/GPUOpen-Tools/GPU-Reshape
MethaneKit
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Searching for Reliable Cross-Platform Rendering Framework (C/C++)
I have had my eye on MethaneKit for a while, it may not be far enough along for what you want.
What are some alternatives?
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
Kinc - Modern low level game library and hardware abstraction.
liblava - Modern and easy-to-use library for Vulkan
Tephra - A modern, high-performance C++17 graphics and compute library based on Vulkan
Kore
rbfx - Lightweight Game Engine/Framework in C++17 with WYSIWYG Editor. Experimental C# bindings.
Wolf Engine - The Wolf is a comprehensive set of C/C++ open source libraries for realtime rendering, realtime streaming and game developing
Majid - a vulkan renderer made in C.
filament - Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2