Fyrox
gutenberg
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Fyrox | gutenberg | |
---|---|---|
62 | 106 | |
7,187 | 12,673 | |
2.2% | 1.7% | |
9.9 | 8.3 | |
3 days ago | about 11 hours ago | |
Rust | Rust | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Fyrox
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Rust Game Physics Engines: PhysX, Rapier, XPBD & Others
Some other Rust game engines ship with their own physics engine. Fyrox, for example, has advanced 2D/3D physics, supporting rigid bodies, joints, ray casting and more. Godot too, which has community-led Rust bindings also has an in-built physics engine as well as a Godot-native extension using the Jolt physics engine. In fact, which is reported to be more performant than the official physics engine.
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Alternative Game Engines for Marooned Unity Developers
checkout https://fyrox.rs
- List of Unity alternatives
- Fyrox - A feature-rich game engine built in Rust.
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“This Is a Disaster:” Game Developers Scramble to Deal with Unity’s New Fees
I would say Bevy isn't really similar to Unity. Something like Fyrox - https://fyrox.rs/ - would be more similar. Bevy is more low level and lacks an editor (as of now, it's planned)
- Fyrox Game Engine 0.31 is Out with Major Improvements in its Editor
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Help me find my game engine!
Fyrox might be an option, but for what you're looking (simple game logic, low performance concerns, desire for complete editor) for I'd probably choose Godot over it.
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What is Rust's potential in game development?
Besides Bevy there’s also Fyrox Engine that looks very promising. https://fyrox.rs/
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NANOVOID Devlog #1: Lua Scripting
We have our own engine. There aren't really full engines available in the Rust ecosystem. Bevy attempts to fill this, but it's far from being feature complete. There's also https://fyrox.rs/, but that's also work in progress. There's also https://rend3.rs/ which is just a 3d renderer, so you'll need to build the rest of the engine yourself.
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I was wrong about rust ... The convenience of cargo being the main reason... I'm going all in on rust now, I leave cpp with a heavy heart.
/uj they're probably talking about Fyrox https://github.com/FyroxEngine/Fyrox
gutenberg
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Replatforming from Gatsby to Zola!
So after shopping around a bit I found a simple, dependency-less static site generator called Zola. The lack of dependencies sounded very attractive after all the headaches trying to update my Gatsby modules. I wanted to give Zola a try and see what tradeoffs I would need to make coming form a React-based framework to this Rust-based generator.
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Ask HN: What's the simplest static website generator?
I think you're thinking about Zola: https://github.com/getzola/zola
But yes, if I were to recommend something, it'd be Zola given that there's just one executable that you need to run and there's absolutely no setup required.
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Ask HN: Looking for lightweight personal blogging platform
If I were to start again from scratch, I'd likely use Zola as SSG (https://www.getzola.org/)
- Zola – Single binary static site generator
- Zola
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Ask HN: So, static website generators and hosting in 2023/24. What's out there?
I've used Zola (https://github.com/getzola/zola) for a static project homepage a few years ago to showcase examples with a simple description and a wasm app embedded in the page, it worked perfectly for me and the docs was clear on how to use it. It was very easy to set up along with a GitHub action to automatically update the wasm binaries when needed. It is definitely a tool I keep in my mental toolbox as a good default.
- Zola: Your one-stop static site engine
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Gojekyll – 20x faster Go port of jekyll
I'm currently learning https://www.getzola.org/.
It's more manual than idy like but it's gonna be for a small personal and work website so I don't mind much.
It's super fast.
Doesn't seem to fit your use casr but still.
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The right way to build a dynamic personal website for a physics student?
(Note: that list is overwhelming; you don't need to go through it. Order by popularity and look at the top 3-5 at most. Hugo, Jekyll, Gatsby... Personally I'm using Zola [ https://www.getzola.org/ ] for a couple of sites, but that's just me.)
What are some alternatives?
bevy - A refreshingly simple data-driven game engine built in Rust
Hugo - The world’s fastest framework for building websites.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
eleventy 🕚⚡️ - A simpler site generator. Transforms a directory of templates (of varying types) into HTML.
wgpu - Cross-platform, safe, pure-rust graphics api.
Nikola - A static website and blog generator
macroquad - Cross-platform game engine in Rust.
Rocket - A web framework for Rust.
three-d - 2D/3D renderer - makes it simple to draw stuff across platforms (including web)
Sapper - A lightweight web framework built on hyper, implemented in Rust language.
gdnative - Rust bindings for Godot 3
hakyll - A static website compiler library in Haskell