RoadArchitect
Entitas
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RoadArchitect | Entitas | |
---|---|---|
3 | 4 | |
267 | 6,895 | |
- | - | |
5.0 | 0.0 | |
8 months ago | 4 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
RoadArchitect
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Curving roads in Unity
https://github.com/FritzsHero/RoadArchitect has been easy to use thus far.
- Found a 3D road package that's not in the Asset Store, but is free and open-source and looks incredible.
- Found a road package that's not in the Asset Store, but is free and open-source and looks incredible.
Entitas
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Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
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High performance ECS framework for C# without Unity?
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
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Godot or Unity ? newbie 2D gamedev
- Entitas
What are some alternatives?
Hairibar.Ragdoll - A package for animating ragdolls through keyframed animations.
Svelto.ECS - Svelto ECS C# Entity Component System
SplineMesh - A Unity plugin to create curved content in real-time with bézier curves
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
Zenject - Dependency Injection Framework for Unity3D
ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
gdnative - Rust bindings for Godot 3
MediaPipeUnityPlugin - Unity plugin to run MediaPipe
unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity
ecs - Elastic Common Schema