RoadArchitect VS Entitas

Compare RoadArchitect vs Entitas and see what are their differences.

RoadArchitect

Road Architect for Unity; Development is ongoing but slow; Also available at GitLab: https://gitlab.com/FritzsHero/roadarchitect (by FritzsHero)

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
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RoadArchitect Entitas
3 4
267 6,895
- -
5.0 0.0
8 months ago 4 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

RoadArchitect

Posts with mentions or reviews of RoadArchitect. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-29.

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

What are some alternatives?

When comparing RoadArchitect and Entitas you can also consider the following projects:

Hairibar.Ragdoll - A package for animating ragdolls through keyframed animations.

Svelto.ECS - Svelto ECS C# Entity Component System

SplineMesh - A Unity plugin to create curved content in real-time with bézier curves

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

AssetStudio - AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.

Zenject - Dependency Injection Framework for Unity3D

ILSpy - .NET Decompiler with support for PDB generation, ReadyToRun, Metadata (&more) - cross-platform!

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

gdnative - Rust bindings for Godot 3

MediaPipeUnityPlugin - Unity plugin to run MediaPipe

unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity

ecs - Elastic Common Schema