FastLED
imgui
FastLED | imgui | |
---|---|---|
344 | 351 | |
6,232 | 55,870 | |
0.6% | - | |
7.4 | 9.7 | |
26 days ago | 6 days ago | |
C++ | C++ | |
MIT License | MIT License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FastLED
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Guru Meditation Error if more than 2 Pins/ 2 controller are used with filehandling
I used the examples from here https://github.com/FastLED/FastLED/wiki/Multiple-Controller-Examples
- FastLED's newest feature - HD mode for the APA102/SK9822/Dotstar LEDS
- High Bit Depth Gamma Correction Algorithm for APA102/Dotstar LEDs
- Is there an alternative to using two WS2811 ics to control RGBW channels [first image], and are there any adjustments needed for the current regulator circuit [second image] ?
- Frames getting stuck with ESP32 and 16 by 16 LED Matrix
- changing brightness of the individual led's?
- Arduino Due SPI to control LED strip(s)
- Powering 300 LEDs w/ battery
- led_sysdefs_avr.h error
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Multiple RGB outputs
Sweet. Then pretty much any arduino or other microcontroller would take care of what you need. The strips only take one output pin plus power and ground so just about everything will work for driving them. They act like a long shift register so the single pin is all that's needed to load the full strip with whatever patterns you want regardless of the length. You just have to tell it how many LEDs there are in total is all. Check out the FastLED library. You can learn more about it there and/or install the library in the IDE by pressing "ctrl shift I" for windows or "command shift I" for mac and search for it in the upper search area and install it right there. It comes with working examples too so all you would have to do is install the library, load one of the new example sketches that came with it, and probably edit the example to change the NUM_LEDS count to match what you're working with.
imgui
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Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
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Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
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PCSX2 Disables Wayland Support
Aside from bugs and driver issues, Wayland has some unfortunate design limitations. For example, Dear ImGui multi-viewports don't work because "Wayland doesn't let application read or write windows positions."
https://github.com/ocornut/imgui/wiki/Multi-Viewports
This is a feature available on Windows, macOS, and of course X11. Making choices like this means desktop Linux becomes even more of a weird island that nobody wants to support.
What are some alternatives?
WLED - Control WS2812B and many more types of digital RGB LEDs with an ESP8266 or ESP32 over WiFi!
wxWidgets - Cross-Platform C++ GUI Library
FastLED-esp32 - Parallel outputs for esp32
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
I2SClocklessLedDriver
NanoGUI - Minimalistic GUI library for OpenGL
Tasmota - Alternative firmware for ESP8266 and ESP32 based devices with easy configuration using webUI, OTA updates, automation using timers or rules, expandability and entirely local control over MQTT, HTTP, Serial or KNX. Full documentation at
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
FastLED_NeoMatrix - Adafruit GFX compatible library for NeoPixel based Matrices using FastLED library
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
OctoWS2811 - Control thousands of WS2811/2812 LEDs at video refresh speeds
CEGUI