Eto.Forms
imgui
Eto.Forms | imgui | |
---|---|---|
17 | 352 | |
3,491 | 56,047 | |
0.9% | - | |
8.9 | 9.7 | |
9 days ago | 2 days ago | |
C# | C++ | |
GNU General Public License v3.0 or later | MIT License |
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Eto.Forms
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Cross-platform desktop applications
An option that does not seem to have been mentioned yet is Eto.Forms: https://github.com/picoe/Eto
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AM2RLauncher Flatpak - GNOME Platform 42 is end of life
And the above is caused by https://github.com/picoe/Eto/issues/2361
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What your hidden nuget gems ?
Eto Forms - Simple cross-platform UI toolkit using native components, also for F# - https://github.com/picoe/Eto
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Is it possible to make desktop app gui's with just C#?
Yes, you can use Eto.Forms. There is also Windows Forms (with WYSIWYG editor).
- What GUI should I use for a Windows app?
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Best .NET framework that both Mac and windows developers can use to make a desktop GUI?
Check out Eto Forms
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How do you format applications using UI engines like Eto
Look at the Wiki: Containers
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Windows Central: "Microsoft to merge Surface Pro X ARM and Surface Pro 9 Intel versions under one product line"
To move on to GUI dev, there's the Qt Framework, Eto.forms for C#; Rust has the ImGui wrapper for the C++ Dear ImGui library.
- Cross platform gui frameworks that aren't xaml-based?
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So i rewrote WinUI to WPF
I've been using Eto Myself
imgui
- Dear ImGui version v1.90.6 released
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Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
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Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
What are some alternatives?
Avalonia - Develop Desktop, Embedded, Mobile and WebAssembly apps with C# and XAML. The most popular .NET UI client technology
wxWidgets - Cross-Platform C++ GUI Library
XWT - A cross-platform UI toolkit for creating desktop applications with .NET and Mono
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
Xamarin.Forms - Xamarin.Forms is no longer supported. Migrate your apps to .NET MAUI.
NanoGUI - Minimalistic GUI library for OpenGL
Gtk# - Gtk# is a Mono/.NET binding to the cross platform Gtk+ GUI toolkit and the foundation of most GUI apps built with Mono
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
ScintillaNET - A Windows Forms control, wrapper, and bindings for the Scintilla text editor.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
MaterialSkin - Theming .NET WinForms, C# or VB.Net, to Google's Material Design Principles.
CEGUI