EpicSurvivalGame
ROSIntegration
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EpicSurvivalGame | ROSIntegration | |
---|---|---|
3 | 4 | |
3,160 | 391 | |
- | 1.8% | |
3.5 | 6.5 | |
about 2 months ago | 1 day ago | |
C++ | C++ | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
EpicSurvivalGame
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C++ project structure.
I have looked up a few projects like Tom Looman's EpicSurvivalGame and Epic's Lyra Project, but I don't think they were made as formal games but more like tutorials. They don't teach us how to organize our project.
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Can anyone recommend a good paid third person game development course/ tutorial?
Epic Survival Game
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Updated the open-source C++ Survival Game with a refreshed map (available on GitHub)
direct link to GitHub: https://github.com/tomlooman/EpicSurvivalGameSeries
ROSIntegration
- Unity VS Unreal which one you recommand for ROS (am a biginner for all three)
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ROSIntegration plugin
I've recently been working with ROSIntegration, does anyone have any examples of it's use? My publishers haven't been working as well as expected.
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Unreal to Ros
I've been trying to publish controller locations from an Oculus device to a Baxter running ROS Kinetic. While I found a decent plugin that seems to work on a basic level, the subscriber isn't reading it correctly. Is anyone familiar with ROSIntegration? Even just some examples of functional code using that plugin would be very helpful.
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Best Sim2Real Engine?
I would say this still depends on your use-case. Unity provides potentially high visual fidelity for image based learning etc. (like Unreal, for which there is this: https://github.com/code-iai/ROSIntegration ). The physics engine may be a bit simpler than in dedicated simulators to keep real-time > 60Hz up. (Unreal also uses PhysX)
What are some alternatives?
ALS-Community - Replicated and optimized community version of Advanced Locomotion System V4 for Unreal Engine 5.3 with additional features & bug fixes
PBCharacterMovement - HL2-style, classic FPS movement for Unreal Engine implemented in C++
SimpleFPSTemplate - Simple C++ FPS Template for Unreal Engine
UnrealROS - An Unreal Engine plugin that provides a ROS message publish/subscribe interface over TCP using the rosbridge protocol.
freeciv21 - Develop your civilization from humble roots to a global empire
RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]
ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
carla - Open-source simulator for autonomous driving research.
CoopShooterUdemy - C++ Coop Horde Third-person Shooter for Unreal Engine 4 (Udemy Project)
ros-sharp - ROS# is a set of open source software libraries and tools in C# for communicating with ROS from .NET applications, in particular Unity3D
GenericGraph - Generic graph data structure plugin for ue4
Unity-Robotics-Hub - Central repository for tools, tutorials, resources, and documentation for robotics simulation in Unity.