UnrealEngine VS OpenFrameworks

Compare UnrealEngine vs OpenFrameworks and see what are their differences.

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UnrealEngine OpenFrameworks
122 43
- 9,781
- 0.7%
- 9.3
- 4 days ago
C++
- GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

UnrealEngine

Posts with mentions or reviews of UnrealEngine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-29.

OpenFrameworks

Posts with mentions or reviews of OpenFrameworks. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-14.

What are some alternatives?

When comparing UnrealEngine and OpenFrameworks you can also consider the following projects:

CRYENGINE - CRYENGINE is a powerful real-time game development platform created by Crytek.

Cinder - Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

capnproto-rust - Cap'n Proto for Rust

Qt - Qt Base (Core, Gui, Widgets, Network, ...)

Defragr - Precision movement FPS with physics ported from Quake 3 CPMA. Made with UE4

JUCE - JUCE is an open-source cross-platform C++ application framework for desktop and mobile applications, including VST, VST3, AU, AUv3, LV2 and AAX audio plug-ins.

Quake-III-Arena - Quake III Arena GPL Source Release

processing - Source code for the Processing Core and Development Environment (PDE)

Smooth-Networked-Movement-Plugin - Public Repository so anyone can push updates to the plugin. [Moved to: https://github.com/Reddy-dev/SMN2]

SFML - Simple and Fast Multimedia Library

RuntimeMeshComponent - Unreal Engine 4 plugin component for rendering runtime generated content. [Moved to: https://github.com/TriAxis-Games/RealtimeMeshComponent]

Folly - An open-source C++ library developed and used at Facebook.