Entitas
zerosharp
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Entitas
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Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
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High performance ECS framework for C# without Unity?
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
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Godot or Unity ? newbie 2D gamedev
- Entitas
zerosharp
- Writing windows APIs with C# EFi no runtime?
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Do you think C# will be decentralized in the future?
Not sure why you would want to use C# without it’s open source framework but here it is: https://github.com/MichalStrehovsky/zerosharp
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Can C# be used effectively without .net / .net core?
C# without .NET is like C without glibc. Possible but you'll need another core library. For C# that would be something like Mono or ZeroSharp.
- bflat - Build native C# applications independent of .NET
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Bflat – a single ahead of time crosscompiler and runtime for C#
NativeAOT definetely can do bare metal, here's an example of a very basic EFI boot application:
https://github.com/MichalStrehovsky/zerosharp/tree/master/ef...
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wait what
Here's one example repo that uses that feature if you are interested: https://github.com/MichalStrehovsky/zerosharp
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Making an OS with C#?
This is false. You can even make UEFI application in C#
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New UI for my C# operating system MOOS
check https://github.com/MichalStrehovsky/zerosharp/tree/master/efi-no-runtime
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My os written in c#
Kind of. There's https://github.com/MichalStrehovsky/zerosharp demonstrating some bare metal capabilities.
- Are there any alternatives to COSMOS?
What are some alternatives?
Svelto.ECS - Svelto ECS C# Entity Component System
EfiSharp - An Attempt at building at least some of C# corelib for EFI applications. Inspired by https://github.com/MichalStrehovsky/zerosharp to see if this possible.
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Ryujinx - Experimental Nintendo Switch Emulator written in C#
Zenject - Dependency Injection Framework for Unity3D
EdgeSharp - Build .NET Win32/WinForms/WPF WebView2 HTML5 Desktop Apps
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
TinyGo - Go compiler for small places. Microcontrollers, WebAssembly (WASM/WASI), and command-line tools. Based on LLVM.
gdnative - Rust bindings for Godot 3
asdf-dotnet-core - ✨ .Net Core plugin for asdf version manager
MediaPipeUnityPlugin - Unity plugin to run MediaPipe
bflat - C# as you know it but with Go-inspired tooling (small, selfcontained, and native executables)