Entitas
Friflo.Engine.ECS
Entitas | Friflo.Engine.ECS | |
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4 | 2 | |
6,910 | 109 | |
- | - | |
0.0 | 10.0 | |
4 months ago | 3 days ago | |
C# | C# | |
MIT License | GNU Lesser General Public License v3.0 only |
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Entitas
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Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
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High performance ECS framework for C# without Unity?
Github documentation for entitias looks like it is still good https://github.com/sschmid/Entitas-CSharp/wiki
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Guides and tips for making a game engine in C#
For examples I usually turn to GitHub. It has numerous C# game engines. However, I find it easier to figure out implementations myself and use other engines only for API inspiration. There are also several C# ECS such as Entitas and DefaultECS that you can use if you do not want to create you own.
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Godot or Unity ? newbie 2D gamedev
- Entitas
Friflo.Engine.ECS
- New Entity Component System for .NET – Currently Fastest C# ECS
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Entitas VS Friflo.Json.Fliox - a user suggested alternative
2 projects | 30 Jan 2024
Archetype based ECS with focus 🎯 on performance, cache locality and DX.
What are some alternatives?
Svelto.ECS - Svelto ECS C# Entity Component System
ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity
Zenject - Dependency Injection Framework for Unity3D
DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.
gdnative - Rust bindings for Godot 3
MediaPipeUnityPlugin - Unity plugin to run MediaPipe
unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity
ecs - Elastic Common Schema
MasterMemory - Embedded Typed Readonly In-Memory Document Database for .NET and Unity.
dungeon-bevy - Rust programming -> random generated Dungeon with Bevy engine
actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.
ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.