ECMAScript
godot-proposals
ECMAScript | godot-proposals | |
---|---|---|
12 | 610 | |
908 | 1,032 | |
1.7% | 1.5% | |
7.9 | 2.7 | |
4 months ago | 6 months ago | |
C++ | ||
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ECMAScript
-
Beginner Game engines for intermediate JavaScript web developer?
Godot is an option. It features official support for GDscript (similar to python) and c#, but the engine has the ability to add other language bindings that are community-maintained. I cannot provide any feedback on using any custom bindings as when I was tinkering with Godot I used GDscript, but the engine itself is pretty nice and it is open source. Here is a link to a repo that has the JavaScript bindings: https://github.com/Geequlim/ECMAScript
- Godot 4.0 Stable
- Mobile App (only UI with buttons) in Godot
- Godot 3.5: Can't stop won't stop
- Godot 4.0 pre-alpha build from 2022-01-05
-
Is it possible to somehow make a nodejs thing work with godot?
Yes it's possible, you can use the javascript bindings for Godot available here: JS binding godot
-
Coming from a mostly php/js background gdscript is strange to me because of the lack of curly braces.
You can write in JavaScript if you really like it.
-
What's the current state of JS bindings for Godot?
I'm planning to use this soon: https://github.com/GodotExplorer/ECMAScript
- Is there JavaScript/Typescript game framework for develop Native Mobile game?
- Is it worth it to use JavaScript with Godot?
godot-proposals
-
Show HN: My wife and I made a maze game
Godot was fine, for the most part, it's a good engine for small games. The main issue was around working together and resolving conflicts with git (Godot isn't really working and constantly kept changing IDs in resource files), and it kept losing data in scenes when the code changed so we had to rebuild things several times. On previous test games we also ran into huge performance issues in the editor when we wanted to do too much work in scenes, so we had to switch to doing most of the work in code.
The worst part was when I had to rip out a bunch of testing code that used @tool for release as it seemed to cause issues when doing a release build. The engine is generally not great when you want to follow clean software engineering (e.g. dependency injection is not possible, I opened a proposal to that end here[1]).
[1]: https://github.com/godotengine/godot-proposals/issues/8850
- Dev snapshot: Godot 4.3 dev 3
-
How to make thick object disappear while passing through thin one?
If we had a Mask2D, this would be super easy and straight forward.
-
How to use line2D as a mask texture?
So if that's what OP meant, clip_children property won't work. Instead OP needs to use a CanvasGroup parent and the Line2D (with CanvasItem Material in Subtract mode) and TextureRect as siblings, or any of the other methods explained here until we have a Mask2D node.
-
New Running And Debugging System for Android And Ios &gui apps
There is an open proposal to have a compile option for a LibGodot, as a Library https://github.com/godotengine/godot-proposals/issues/6267
-
What IDE has the best support for GdScript?
Yes, there could be the option to open at least 2 tabs at the same time, when working with scripts. This has probably already been suggested in: https://github.com/godotengine/godot-proposals
-
How to fix the jittery pixel in my game?
I cannot tell exactly where the jitter is from the video, but if it is what I'm thinking of, it is a known issue, see here. There is a proposal to fix this, with tons of discussion here. Try some of the workarounds mentioned in these two links. Game looks great by the way!
-
4.2 did Ctrl + K change or is this a bug?
It's in the release notes. Here is a link to the pull request, based on this proposal.
-
How do I view the scene in runtime?
Currently not possible: https://github.com/godotengine/godot-proposals/issues/7213
- Made a proposal for clone a key in AnimationPlayer
What are some alternatives?
paru - Feature packed AUR helper
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
godot-website - The code for the official Godot Engine website. A static site built using Jekyll.
godex - Godex is a Godot Engine ECS library.
Atom - :atom: The hackable text editor
Godot - Godot Engine – Multi-platform 2D and 3D game engine
godot - A port of Godot Engine to Nintendo Switch via homebrew tools.
Godot-Mixing-Desk - A complete audio solution for Godot 3.3.x, making procedural sound and adaptive/procedural music possible with a few nodes and a couple lines of code.
ts2gd - 💥 Compile TypeScript to GDScript for Godot
kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.
GodotSteam - An open-source and fully functional Steamworks SDK / API module and plug-in for the Godot Game Engine.
openseeface-gd - A GUI for running OpenSeeFace.