ECMAScript
Javascript binding for godotengine (by Geequlim)
paru
Feature packed AUR helper (by Morganamilo)
ECMAScript | paru | |
---|---|---|
12 | 74 | |
908 | 5,505 | |
1.7% | - | |
7.9 | 8.8 | |
4 months ago | 3 days ago | |
C++ | Rust | |
MIT License | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
ECMAScript
Posts with mentions or reviews of ECMAScript.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-01.
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Beginner Game engines for intermediate JavaScript web developer?
Godot is an option. It features official support for GDscript (similar to python) and c#, but the engine has the ability to add other language bindings that are community-maintained. I cannot provide any feedback on using any custom bindings as when I was tinkering with Godot I used GDscript, but the engine itself is pretty nice and it is open source. Here is a link to a repo that has the JavaScript bindings: https://github.com/Geequlim/ECMAScript
- Godot 4.0 Stable
- Mobile App (only UI with buttons) in Godot
- Godot 3.5: Can't stop won't stop
- Godot 4.0 pre-alpha build from 2022-01-05
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Is it possible to somehow make a nodejs thing work with godot?
Yes it's possible, you can use the javascript bindings for Godot available here: JS binding godot
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Coming from a mostly php/js background gdscript is strange to me because of the lack of curly braces.
You can write in JavaScript if you really like it.
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What's the current state of JS bindings for Godot?
I'm planning to use this soon: https://github.com/GodotExplorer/ECMAScript
- Is there JavaScript/Typescript game framework for develop Native Mobile game?
- Is it worth it to use JavaScript with Godot?
paru
Posts with mentions or reviews of paru.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-05-25.
- Release Paru v2.0.0 (AUR helper)
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what do you wish you knew while starting to use arch?
I would also get a AUR helper, I'd recommend paru (don't forget to configure /etc/paru.conf). Just make sure you're checking the validity of AUR packages.
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Paru not upgrading *-git packages
as the uncommented lines. This has been the default since at least April 2022.
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Is anyone editing PKGBUILD files locally with paru (local changes without "customizepkg")?
I've just discovered that paru supports adding your own changes to PKGBUILD files if they are committed to the cached git repos and merging them with any upstream upgrades:
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Discovery gives "The PackageKit daemon has crashed" error suddenly (Arch)
If you use AUR packages, you might want to use an AUR helper that wraps pacman, like paru or yay.
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Concerns Over Arch Stability
paru is an AUR Helper, which also will perform pacman actions (install, upgrade, removal, etc)
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It’s JavaScript all the way down
maybe check out paru - it throws up the PKGBUILD whenever you’re installing a package (or upgrading one when it’s changed)
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Is there any software helps build AUR packages and update them?
paru: https://github.com/Morganamilo/paru
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Need help installing webcam drivers ipu6
Thanks. Installing intel-ipu6-dkms-git from AUR using paru is giving error, says
- Is there a way to apply a patch to an AUR package on the fly, without editing the PKGBUILD?