DiscreteStatePattern
UnityHFSM
DiscreteStatePattern | UnityHFSM | |
---|---|---|
5 | 2 | |
27 | 875 | |
- | - | |
6.5 | 8.3 | |
about 3 years ago | 6 months ago | |
C# | C# | |
MIT License | MIT License |
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DiscreteStatePattern
UnityHFSM
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Dear Reddit members, could you recommend a YouTube or something that makes TopDown Boss Monster?
I used this video https://www.youtube.com/watch?v=jnETyJUiCiM which uses this state machines https://github.com/Inspiaaa/UnityHFSM/. It is very informative and i like how in the video you use colliders to trigger different states.
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Working on the overworld pathfinding system for our game Lost In The Open!
Can't think of big guides I've followed, but I'll give you one I've gotten massive value from recently: a GitHub repo of a Finite State Machine for Unity https://github.com/Inspiaaa/UnityHFSM
What are some alternatives?
SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.
visual-automata - Visual Automata is a Python 3 library built as a wrapper for the Automata library to add more visualization features.
SS3D - Space Station 3D, another remake of SS13, but with an extra D.
Synthesis - A patcher pipeline framework and GUI. Run collections of code-based mods to create content customized for your load order
UniFlux - Typed Event Driven with Flux for Unity.
awesome-software-architecture - A curated list of awesome articles, videos, and other resources to learn and practice about software architecture, patterns, and principles.
Sherpa - A lightweight HTTP server
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.
StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.
Riptide - Lightweight C# networking solution for multiplayer games.