DiscreteStatePattern VS UnityHFSM

Compare DiscreteStatePattern vs UnityHFSM and see what are their differences.

DiscreteStatePattern

A pattern for creating highly compact and light-weight general purpose finite state machines. [Moved to: https://github.com/DidacticSpectre/DiscreteStatePattern] (by MixedReaction)

UnityHFSM

A simple yet powerful class-based hierarchical finite state machine for Unity (by Inspiaaa)
InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
featured
SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
www.saashub.com
featured
DiscreteStatePattern UnityHFSM
5 2
27 875
- -
6.5 8.3
about 3 years ago 6 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DiscreteStatePattern

Posts with mentions or reviews of DiscreteStatePattern. We have used some of these posts to build our list of alternatives and similar projects.

UnityHFSM

Posts with mentions or reviews of UnityHFSM. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing DiscreteStatePattern and UnityHFSM you can also consider the following projects:

SUSMachine - A Simple Unity State Machine with a nice API and automatic transition support. No reflection, string names, or need to inherit anything.

visual-automata - Visual Automata is a Python 3 library built as a wrapper for the Automata library to add more visualization features.

SS3D - Space Station 3D, another remake of SS13, but with an extra D.

Synthesis - A patcher pipeline framework and GUI. Run collections of code-based mods to create content customized for your load order

UniFlux - Typed Event Driven with Flux for Unity.

awesome-software-architecture - A curated list of awesome articles, videos, and other resources to learn and practice about software architecture, patterns, and principles.

Sherpa - A lightweight HTTP server

Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity

chronity - :hourglass: Library for running functions after a delay by creating timers in Unity3D.

StateMachine - Drag and Drop Finite State Machine where the game designer can switch between different states and its state transitions with out having to code.

Riptide - Lightweight C# networking solution for multiplayer games.