DirectXMath
crux
DirectXMath | crux | |
---|---|---|
13 | 16 | |
1,481 | 1,475 | |
0.3% | - | |
6.6 | 9.7 | |
about 1 month ago | over 2 years ago | |
C++ | Clojure | |
MIT License | MIT License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DirectXMath
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Vector math library benchmarks (C++)
For those unfamiliar, like I was, DXM is DirectXMath.
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Learning DirectX 12 in 2023
Alongside MiniEngine, you’ll want to look into the DirectX Toolkit. This is a set of utilities by Microsoft that simplify graphics and game development. It contains libraries like DirectXMesh for parsing and optimizing meshes for DX12, or DirectXMath which handles 3D math operations like the OpenGL library glm. It also has utilities for gamepad input or sprite fonts. You can see a list of the headers here to get an idea of the features. You’ll definitely want to include this in your project if you don’t want to think about a lot of these solved problems (and don’t have to worry about cross-platform support).
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Optimizing compilers reload vector constants needlessly
Bad news. For SIMD there are not cross-platform intrinsics. Intel intrinsics map directly to SSE/AVX instructions and ARM intrinsics map directly to NEON instructions.
For cross-platform, your best bet is probably https://github.com/VcDevel/std-simd
There's https://eigen.tuxfamily.org/index.php?title=Main_Page But, it's tremendously complicated for anything other than large-scale linear algebra.
And, there's https://github.com/microsoft/DirectXMath But, it has obvious biases :P
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MATHRIL - Custom math library for game programming
I am not in gamedev, but work with 3D graphics, we use DirectX 11, so DirectXMath was a natural choice, it is header only, it supports SIMD instructions (SSE, AVX, NEON etc.), it can even be used on Linux (has no dependence on Windows). It of course just one choice: https://github.com/Microsoft/DirectXMath.
- When i had to look up what a Quaternion is
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Eigen: A C++ template library for linear algebra
I never really used GLM, but Eigen was substantially slower than DirectXMath https://github.com/microsoft/DirectXMath for these things. Despite the name, 99% of that library is OS agnostic, only a few small pieces (like projection matrix formula) are specific to Direct3D. When enabled with corresponding macros, inline functions from that library normally compile into pretty efficient manually vectorized SSE, AVX or NEON code.
The only major issue, DirectXMath doesn’t support FP64 precision.
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maths - templated c++ linear algebra library with vector swizzling, intersection tests and useful functions for games and graphics dev... includes live webgl/wasm demo ?
If you’re the author, consider comparisons with the industry standards, glm and DirectXMath, which both ensure easy interoperability with the two graphics APIs.
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Algorithms for division: Using Newton's method
Good article, but note that if the hardware supports the division instruction, will be much faster than the described workarounds.
Personally, I recently did what’s written in 2 cases: FP32 division on ARMv7, and FP64 division on GPUs who don’t support that instruction.
For ARM CPUs, not only they have FRECPE, they also have FRECPS for the iteration step. An example there: https://github.com/microsoft/DirectXMath/blob/jan2021/Inc/Di...
For GPUs, Microsoft classified FP64 division as “extended double shader instruction” and the support is optional. However, GPUs are guaranteed to support FP32 division. The result of FP32 division provides an awesome starting point for Newton-Raphson refinement in FP64 precision.
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Use of BLAS vs direct SIMD for linear algebra library operations?
For graphics DX math is a very good library.
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Speeding Up `Atan2f` by 50x
I wonder how does it compare with Microsoft’s implementation, there: https://github.com/microsoft/DirectXMath/blob/jan2021/Inc/Di...
Based on the code your version is probably much faster. It would be interesting to compare precision still, MS uses 17-degree polynomial there.
crux
- Speeding Up `Atan2f` by 50x
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Bridging the Blockchain / Database Divide (Temporal Graph Queries for Corda)
Hi, a couple of my colleagues spent some time working on this integration with our open source database product (https://opencrux.com), and I'm curious to know - has anyone done similar things to connect Corda with a secondary off-the-shelf query engine?
- Crux 1.18.0 Is Out
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Crux 1.18.0 is out!
For more details, see the release notes.
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Looking for Intermediate & Advanced SQL Users for Research
The context is that I work on on https://opencrux.com, which offers a bi-temporal Datalog query layer (as well as SQL) that more or less addresses the intersection of the two, since Datalog is great for expressing recursive queries.
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How to query Datomic, Datascript, Asami, or other graph databases
I suppose another somewhat important distinction, once again performance related, is that graph databases will typically track index statistics to aid with query planning. For example, Crux uses stored knowledge of attribute-value cardinalities (recently via HyperLogLog) to optimise the join order of a query - this can make a big difference when attempting to traverse large graphs efficiently.
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Free project to practice sql ?
Agreed, recursive querying & bitemporal modelling in SQL are non-trivial problems, and the combination of the two is harder still. For an alternative perspective on tackling such problems I'd suggest looking at Datalog, which makes recursion a breeze, and a database with first-class bitemporality - both of which feature in https://opencrux.com (which I happen to work on :))
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Ask HN: What under-the-radar technology are you super excited about?
I work on Crux so can share a few details about our implementation of Datalog. The query is compiled into a kind of Worst-Case Optimal Join algorithm [0] which means that certain types of queries (e.g. cyclic graph-analytical queries, like counting triangles) are generally more efficient than what is possible with a non-WCOJ query execution strategy. However, the potency of this approach relies on the query planner calculating a good ordering of variables for the join order, and this is a hard problem in itself.
Crux is usually very competent at selecting a sensible variable ordering but when it makes a bad choice your query will take an unnecessary performance hit. The workaround for these situations is to break your query into smaller queries (since we don't wish to support any kind of hinting). Over the longer term we will be continuing to build more intelligent heuristics that make use of advanced population statistics. For instance we are about to merge a PR that uses HyperLogLog to inform attribute selectivity: https://github.com/juxt/crux/pull/1472
[0] https://cs.stanford.edu/people/chrismre/papers/paper49.Ngo.p...
- Bitemporal History
- Git as a NoSql Database
What are some alternatives?
GLM - OpenGL Mathematics (GLM)
xtdb - An immutable database for application development and time-travel data compliance, with SQL and XTQL. Developed by @juxt
highway - Performance-portable, length-agnostic SIMD with runtime dispatch
asami - A graph store for Clojure and ClojureScript
libjxl - JPEG XL image format reference implementation
specter - Clojure(Script)'s missing piece
Fastor - A lightweight high performance tensor algebra framework for modern C++
materialize - The data warehouse for operational workloads.
glibc - GNU Libc
mergestat-lite - Query git repositories with SQL. Generate reports, perform status checks, analyze codebases. 🔍 📊
Vc - SIMD Vector Classes for C++
mnm - mnm implements TMTP protocol. Let Internet sites message members directly, instead of unreliable, insecure email. Contributors welcome! (Server)