DirectXMath VS compiler-explorer

Compare DirectXMath vs compiler-explorer and see what are their differences.

DirectXMath

DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps (by microsoft)

compiler-explorer

Run compilers interactively from your web browser and interact with the assembly (by compiler-explorer)
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DirectXMath compiler-explorer
13 191
1,481 15,198
0.3% 1.5%
6.6 9.9
about 1 month ago 6 days ago
C++ TypeScript
MIT License BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DirectXMath

Posts with mentions or reviews of DirectXMath. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-04-15.
  • Vector math library benchmarks (C++)
    3 projects | /r/GraphicsProgramming | 15 Apr 2023
    For those unfamiliar, like I was, DXM is DirectXMath.
  • Learning DirectX 12 in 2023
    13 projects | dev.to | 30 Jan 2023
    Alongside MiniEngine, you’ll want to look into the DirectX Toolkit. This is a set of utilities by Microsoft that simplify graphics and game development. It contains libraries like DirectXMesh for parsing and optimizing meshes for DX12, or DirectXMath which handles 3D math operations like the OpenGL library glm. It also has utilities for gamepad input or sprite fonts. You can see a list of the headers here to get an idea of the features. You’ll definitely want to include this in your project if you don’t want to think about a lot of these solved problems (and don’t have to worry about cross-platform support).
  • Optimizing compilers reload vector constants needlessly
    7 projects | news.ycombinator.com | 6 Dec 2022
    Bad news. For SIMD there are not cross-platform intrinsics. Intel intrinsics map directly to SSE/AVX instructions and ARM intrinsics map directly to NEON instructions.

    For cross-platform, your best bet is probably https://github.com/VcDevel/std-simd

    There's https://eigen.tuxfamily.org/index.php?title=Main_Page But, it's tremendously complicated for anything other than large-scale linear algebra.

    And, there's https://github.com/microsoft/DirectXMath But, it has obvious biases :P

  • MATHRIL - Custom math library for game programming
    3 projects | /r/cpp | 6 Jul 2022
    I am not in gamedev, but work with 3D graphics, we use DirectX 11, so DirectXMath was a natural choice, it is header only, it supports SIMD instructions (SSE, AVX, NEON etc.), it can even be used on Linux (has no dependence on Windows). It of course just one choice: https://github.com/Microsoft/DirectXMath.
  • When i had to look up what a Quaternion is
    2 projects | /r/ProgrammerHumor | 5 Jul 2022
  • Eigen: A C++ template library for linear algebra
    6 projects | news.ycombinator.com | 4 Apr 2022
    I never really used GLM, but Eigen was substantially slower than DirectXMath https://github.com/microsoft/DirectXMath for these things. Despite the name, 99% of that library is OS agnostic, only a few small pieces (like projection matrix formula) are specific to Direct3D. When enabled with corresponding macros, inline functions from that library normally compile into pretty efficient manually vectorized SSE, AVX or NEON code.

    The only major issue, DirectXMath doesn’t support FP64 precision.

  • maths - templated c++ linear algebra library with vector swizzling, intersection tests and useful functions for games and graphics dev... includes live webgl/wasm demo ?
    3 projects | /r/cpp | 12 Jan 2022
    If you’re the author, consider comparisons with the industry standards, glm and DirectXMath, which both ensure easy interoperability with the two graphics APIs.
  • Algorithms for division: Using Newton's method
    1 project | news.ycombinator.com | 8 Dec 2021
    Good article, but note that if the hardware supports the division instruction, will be much faster than the described workarounds.

    Personally, I recently did what’s written in 2 cases: FP32 division on ARMv7, and FP64 division on GPUs who don’t support that instruction.

    For ARM CPUs, not only they have FRECPE, they also have FRECPS for the iteration step. An example there: https://github.com/microsoft/DirectXMath/blob/jan2021/Inc/Di...

    For GPUs, Microsoft classified FP64 division as “extended double shader instruction” and the support is optional. However, GPUs are guaranteed to support FP32 division. The result of FP32 division provides an awesome starting point for Newton-Raphson refinement in FP64 precision.

  • Use of BLAS vs direct SIMD for linear algebra library operations?
    3 projects | /r/cpp | 28 Aug 2021
    For graphics DX math is a very good library.
  • Speeding Up `Atan2f` by 50x
    7 projects | news.ycombinator.com | 17 Aug 2021
    I wonder how does it compare with Microsoft’s implementation, there: https://github.com/microsoft/DirectXMath/blob/jan2021/Inc/Di...

    Based on the code your version is probably much faster. It would be interesting to compare precision still, MS uses 17-degree polynomial there.

compiler-explorer

Posts with mentions or reviews of compiler-explorer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-04-28.
  • What if null was an Object in Java?
    3 projects | news.ycombinator.com | 28 Apr 2024
    At least on android arm64, looks like a `dmb ishst` is emitted after the constructor, which allows future loads to not need an explicit barrier. Removing `final` from the field causes that barrier to not be emitted.

    https://godbolt.org/#g:!((g:!((g:!((h:codeEditor,i:(filename...

  • Ask HN: Which books/resources to understand modern Assembler?
    6 projects | news.ycombinator.com | 21 Apr 2024
  • 3rd Edition of Programming: Principles and Practice Using C++ by Stroustrup
    6 projects | news.ycombinator.com | 19 Apr 2024
    You said You won't get "extreme performance" from C++ because it is buried under the weight of decades of compatibility hacks.

    Now your whole comment is about vector behavior. You haven't talked about what 'decades of compatibility hacks' are holding back performance. Whatever behavior you want from a vector is not a language limitation.

    You could write your own vector and be done with it, although I'm still not sure what you mean, since once you reserve capacity a vector still doubles capacity when you overrun it. The reason this is never a performance obstacle is that if you're going to use more memory anyway, you reserve more up front. This is what any normal programmer does and they move on.

    Show what you mean here:

    https://godbolt.org/

    I've never used ISPC. It's somewhat interesting although since it's Intel focused of course it's not actually portable.

    I guess now the goal posts are shifting. First it was that "C++ as a language has performance limitations" now it's "rust has a vector that has a function I want and also I want SIMD stuff that doesn't exist. It does exist? not like that!"

    Try to stay on track. You said there were "decades of compatibility hacks" holding back C++ performance then you went down a rabbit hole that has nothing to do with supporting that.

  • C++ Insights – See your source code with the eyes of a compiler
    5 projects | news.ycombinator.com | 5 Apr 2024
    C++ Insights is available online at https://cppinsights.io/

    It is also available at a touch of a button within the most excellent https://godbolt.org/

    along side the button that takes your code sample to https://quick-bench.com/

    Those sites and https://cppreference.com/ are what I'm using constantly while coding.

    I recently discovered https://whitebox.systems/ It's a local app with a $69 one-time charge. And, it only really works with "C With Classes" style functions. But, it looks promising as another productivity boost.

  • Ask HN: How can I learn about performance optimization?
    6 projects | news.ycombinator.com | 2 Mar 2024
    [P&H RISC] https://www.google.com/books/edition/_/e8DvDwAAQBAJ

    Compiler Explorer by Matt Godbolt [Godbolt] can help better understand what code a compiler generates under different circumstances.

    [Godbolt] https://godbolt.org

    The official CPU architecture manuals from CPU vendors are surprisingly readable and information-rich. I only read the fragments that I need or that I am interested in and move on. Here is the Intel’s one [Intel]. I use the Combined Volume Set, which is a huge PDF comprising all the ten volumes. It is easier to search in when it’s all in one file. I can open several copies on different pages to make navigation easier.

    Intel also has a whole optimization reference manual [Intel] (scroll down, it’s all on the same page). The manual helps understand what exactly the CPU is doing.

    [Intel] https://www.intel.com/content/www/us/en/developer/articles/t...

    Personally, I believe in automated benchmarks that measure end-to-end what is actually important and notify you when a change impacts performance for the worse.

  • Managing mutable data in Elixir with Rust
    1 project | news.ycombinator.com | 16 Feb 2024
    Let's compile it with https://godbolt.org/, turn on some optimisations and inspect the IR (-O2 -emit-llvm). Copying out the part that corresponds to the while loop:

      4:
  • Free MIT Course: Performance Engineering of Software Systems
    4 projects | news.ycombinator.com | 10 Jan 2024
    resources were extra useful when building deeper intuitions about GPU performance for ML models at work and in graduate school.

    - CMU's "Deep Learning Systems" Course is hosted online and has YouTube lectures online. While not generally relevant to software performance, it is especially useful for engineers interested in building strong fundamentals that will serve them well when taking ML models into production environments: https://dlsyscourse.org/

    - Compiler Explorer is a tool that allows you easily input some code in and check how the assembly output maps to the source. I think this is exceptionally useful for beginner/intermediate programmers who are familiar with one compiled high-level language and have not been exposed to reading lots of assembly. It is also great for testing how different compiler flags affect assembly output. Many people used to coding in C and C++ probably know about this, but I still run into people who haven't so I share it whenever performance comes up: https://godbolt.org/

  • Verifying Rust Zeroize with Assembly...including portable SIMD
    1 project | dev.to | 10 Jan 2024
    To really understand what's going on here we can look at the compiled assembly code. I'm working on a Mac and can do this using the objdump tool. Compiler Explorer is also a handy tool but doesn't seem to support Arm assembly which is what Rust will use when compiling on Apple Silicon.
  • 4B If Statements
    5 projects | news.ycombinator.com | 27 Dec 2023
  • Operator precedence doubt
    1 project | /r/cprogramming | 11 Dec 2023
    Play around with it in godbolt if you're really curious: https://godbolt.org/

What are some alternatives?

When comparing DirectXMath and compiler-explorer you can also consider the following projects:

GLM - OpenGL Mathematics (GLM)

C++ Format - A modern formatting library

highway - Performance-portable, length-agnostic SIMD with runtime dispatch

rust - Empowering everyone to build reliable and efficient software.

libjxl - JPEG XL image format reference implementation

format-benchmark - A collection of formatting benchmarks

Fastor - A lightweight high performance tensor algebra framework for modern C++

papers - ISO/IEC JTC1 SC22 WG21 paper scheduling and management

glibc - GNU Libc

rustc_codegen_gcc - libgccjit AOT codegen for rustc

Vc - SIMD Vector Classes for C++

firejail - Linux namespaces and seccomp-bpf sandbox