DataConfig VS UEViewer

Compare DataConfig vs UEViewer and see what are their differences.

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DataConfig UEViewer
3 59
153 2,269
5.2% -
4.0 3.0
about 1 month ago about 2 months ago
C++ C++
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DataConfig

Posts with mentions or reviews of DataConfig. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-01.

UEViewer

Posts with mentions or reviews of UEViewer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-09.

What are some alternatives?

When comparing DataConfig and UEViewer you can also consider the following projects:

ActionRoguelike - Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University

FModel - Unreal Engine Archives Explorer

UE4-Plugin-OffAxis - This plugin provides a fishtank-VR via a so-called OffAxisProjection by modifying the projection matrix using a custom ULocalPlayer

vgm_ripping - Sources for game music ripping tools

AsyncLoadingScreen - Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a Loading Screen whenever you open a new level, without Level Streaming.

u4pak - unpack, pack, list, check and mount Unreal Engine 4 .pak archives

ElgKismetEditorWidget - This is an Unreal Engine 5.0 editor only plugin to make it possible to use Editor Utility Widgets inside the Blueprint Editor. It also add possibilities to make Editor Widgets that access and edit blueprint graphs.

UE4-Binary-Builder - An application designed to create installed Unreal Engine builds (aka Rocket builds) from Unreal Engine GitHub source. [Moved to: https://github.com/ryanjon2040/Unreal-Binary-Builder]

ProjectCleaner - Unreal engine plugin for managing all unused assets and empty folders in project.

UnrealInk - Integration of the Ink language into Unreal 4 (https://github.com/inkle/ink)

AutoBattlerPrototype - This is a prototype for an autobattler game. By doing this all in C++, I'm attempting to better understand the language and my own game. This should help immensely when I transition into Unreal. By that point, I should be able to focus on leveraging the power and efficiency of the engine.

HoudiniEngineForUnreal - Houdini Engine Plugin for Unreal Engine.