DarkflameServer
The main repository for the Darkflame Universe Server Emulator project. (by DarkflameUniverse)
open-builder
Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server (by Hopson97)
DarkflameServer | open-builder | |
---|---|---|
16 | 2 | |
677 | 702 | |
1.6% | -0.1% | |
9.4 | 3.9 | |
7 days ago | 2 months ago | |
C++ | C++ | |
GNU Affero General Public License v3.0 | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DarkflameServer
Posts with mentions or reviews of DarkflameServer.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-15.
- Darkflame Universe
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Are there any other good MMO private servers? (not WoW)
LEGO Universe
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YouTubes algorithm gave me a huge nostalgia kick!
So…for anyone unaware I was part of a project reviving an OLD MMORPG game from LEGO called Lego Universe. My team and I created a online server for the game to run on and kept the server IP private as per LEGO’s agreement with the original team who recreated and restored the game client. They DID however allow the team to RELEASE the code for the server so other people could start their own servers & play with their own friends. Well one thing lead to another and these “mini” bubbles of friendgroups started to both find the source code for the server online at: https://github.com/DarkflameUniverse/DarkflameServer, and start their own servers / join other people’s servers.
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Anyone able to toss me a link?
If you ever get/got your hands on one, just be sure to run a checksum on it to make sure it is safe. They got details on doing this on the Darkflame github in the resources section of the "Setting up the environment" part. (https://github.com/DarkflameUniverse/DarkflameServer).
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Looping Login
There are issues on the repo that talk about this problem. One, Two, Three.
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Found a property model that exceeds the brick limit.
Should be a pretty simple issue to post to the repo.
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Anyone remember Lego Universe?
https://github.com/DarkflameUniverse/DarkflameServer Build your own little server with your buds then. :)
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Port Forwarding Help
it isnt actually https://github.com/DarkflameUniverse/DarkflameServer
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Will setting up be easier in the near future?
Not quite yet but it's almost there. Work in progress if you want to follow along: https://github.com/DarkflameUniverse/DarkflameServer/pull/90
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A small price to pay, I guess
Here's the source code
open-builder
Posts with mentions or reviews of open-builder.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2020-12-28.
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Generating vertices for non-basic blocks help (Beginner)
Another method I think I noticed (probably not, not really sure what I'm talking about) is from Hopson97's open-builder game open-builder/chunk_vertex.glsl at master · Hopson97/open-builder · GitHub where texture coords are stored in the vertex shader. Would the idea for other block types for the above method to have a 2d array of the other block types textures like doors etc? Not sure about this method cause doesn't this require a vertex buffer which the "figured out an optimization" guy says is slow. If so that doesn't seem very sustainable.
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Some early gameplay from my voxel game: Wanderers
For example, in this Notch article, he discussed using trilinear interpolation to speed up noise evaluation as well as to smooth out rough parts. But I tested, and both of his problems actually came mostly from using too many noise octaves. Minecraft used 16 octaves for each noise channel, and 8 octaves for the blending noise, when just 5-6 and 2-3 would be enough. The rest of the speed problems could be solved by implementing something to skip noise evaluations when they wouldn't matter, at least above/below max/min biome height if not dynamic octave skipping. See this screenshot difference.
What are some alternatives?
When comparing DarkflameServer and open-builder you can also consider the following projects:
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
YueScript - A MoonScript dialect compiles to Lua.
Sapphire - A Final Fantasy XIV 4.0+ Server Emulator written in C++
FastNoise - Fast Portable Noise Library - C# C++ C Java HLSL GLSL JavaScript Rust Go
NexusForever - An emulator for the defunct MMORPG WildStar which supports build 16042 (Final Patch)
effil - Multithreading support for Lua