DarkflameServer
Sapphire
DarkflameServer | Sapphire | |
---|---|---|
16 | 4 | |
677 | 711 | |
1.6% | 0.7% | |
9.4 | 7.2 | |
4 days ago | 2 months ago | |
C++ | C++ | |
GNU Affero General Public License v3.0 | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DarkflameServer
- Darkflame Universe
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Are there any other good MMO private servers? (not WoW)
LEGO Universe
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YouTubes algorithm gave me a huge nostalgia kick!
So…for anyone unaware I was part of a project reviving an OLD MMORPG game from LEGO called Lego Universe. My team and I created a online server for the game to run on and kept the server IP private as per LEGO’s agreement with the original team who recreated and restored the game client. They DID however allow the team to RELEASE the code for the server so other people could start their own servers & play with their own friends. Well one thing lead to another and these “mini” bubbles of friendgroups started to both find the source code for the server online at: https://github.com/DarkflameUniverse/DarkflameServer, and start their own servers / join other people’s servers.
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Anyone able to toss me a link?
If you ever get/got your hands on one, just be sure to run a checksum on it to make sure it is safe. They got details on doing this on the Darkflame github in the resources section of the "Setting up the environment" part. (https://github.com/DarkflameUniverse/DarkflameServer).
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Looping Login
There are issues on the repo that talk about this problem. One, Two, Three.
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Found a property model that exceeds the brick limit.
Should be a pretty simple issue to post to the repo.
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Anyone remember Lego Universe?
https://github.com/DarkflameUniverse/DarkflameServer Build your own little server with your buds then. :)
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Port Forwarding Help
it isnt actually https://github.com/DarkflameUniverse/DarkflameServer
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Will setting up be easier in the near future?
Not quite yet but it's almost there. Work in progress if you want to follow along: https://github.com/DarkflameUniverse/DarkflameServer/pull/90
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A small price to pay, I guess
Here's the source code
Sapphire
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When people say they just finished all the mainline FF games
There is a FFXIV server project. It's moving slowly but it does exist.
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Debunking the hilarious crackpot theories on private server usage for advantage on Ultimate World Prog
Check this out
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I hope this doesn't sound greedy, but are there FFXIV private servers?
https://github.com/SapphireServer/Sapphire is one of the projects, but I don't think it's quite what you're looking for
- The Balance drama regarding world race and simulated datamined savage mechanics via private instances
What are some alternatives?
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
FFXIVClientStructs - Resources for reverse-engineering the FFXIV client's native classes.
open-builder - Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server
UOX3 - Ultima Offline eXperiment 3 - the original open source Ultima Online server emulator - v0.99.6
NexusForever - An emulator for the defunct MMORPG WildStar which supports build 16042 (Final Patch)
XivAlexander - Double weave on high latency, and mishmash of modding tools - especially for fonts and internationalization for Final Fantasy XIV.