DarkflameServer VS UOX3

Compare DarkflameServer vs UOX3 and see what are their differences.

DarkflameServer

The main repository for the Darkflame Universe Server Emulator project. (by DarkflameUniverse)

UOX3

Ultima Offline eXperiment 3 - the original open source Ultima Online server emulator - v0.99.6 (by UOX3DevTeam)
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DarkflameServer UOX3
16 2
677 62
1.6% -
9.4 0.0
7 days ago 4 days ago
C++ C++
GNU Affero General Public License v3.0 GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

DarkflameServer

Posts with mentions or reviews of DarkflameServer. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-15.

UOX3

Posts with mentions or reviews of UOX3. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-03.
  • We Burned Down Players’ Houses in Ultima Online
    6 projects | news.ycombinator.com | 3 Oct 2022
    > As someone who got involved in an open-source version of the Ultima Online server, this is a fun read

    Ultima Online emulators were what took small interest for me and blew it up into a career. But for me, it was pre-RunUO: SphereServer (aka GrayServer, I think) and UOX3. C++, with its own scripting engine built in. It wasn't exactly closed or open source. It also got me into Linux: while some emulation servers were run on home PCs, others were run on hosted machines. Debugging often meant the server administrators would give you root access to debug their running server. New Ultima Online releases meant being late for school to try and debug the client code changes to be able to quickly update the server, otherwise no one could log in.

    It was incredibly buggy and never, to my knowledge, reached feature parity with the full game. The workarounds individual servers made through the rudimentary scripting language was impressive (many of these hacks were then copied into the core emulation scripts).

    For trips down memory lane, these sites are still live -- and being updated? Wow.

    https://www.sphereserver.com/

    https://www.uox3.org/

  • Ultima Offline eXperiment 3 v0.99.5 Released!
    1 project | /r/ultimaonline | 11 Jan 2022
    If you're interested in trying out an Ultima Online emulator with soul, or if you're looking for a project where you can still make your mark as a contributor of code or scripts, check out the Ultima Offline eXperiment 3 at www.uox3.org, visit our GitHub pages or come hang out with us on Discord!

What are some alternatives?

When comparing DarkflameServer and UOX3 you can also consider the following projects:

NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.

Sapphire - A Final Fantasy XIV 4.0+ Server Emulator written in C++

open-builder - Open "Minecraft-like" game with multiplayer support and Lua scripting support for the both client and server

ModernUO - Ultima Online Server Emulator for the modern era!

exult - Exult is a project to recreate Ultima 7 for modern operating systems, using the game's original plot, data, and graphics files.

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