compute-shader-101 VS rust-gpu

Compare compute-shader-101 vs rust-gpu and see what are their differences.

compute-shader-101

Sample code for compute shader 101 training (by DJMcNab)

rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 (by EmbarkStudios)
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compute-shader-101 rust-gpu
2 82
1 6,972
- 1.1%
0.0 7.7
over 1 year ago 7 days ago
Rust Rust
Apache License 2.0 Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

compute-shader-101

Posts with mentions or reviews of compute-shader-101. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-09.

rust-gpu

Posts with mentions or reviews of rust-gpu. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-09.

What are some alternatives?

When comparing compute-shader-101 and rust-gpu you can also consider the following projects:

rust-gpu-compute-example - Minimal example of using rust-gpu and wgpu to dispatch compute shaders written in rust.

llama.cpp - LLM inference in C/C++

SPIRV-LLVM-Translator - A tool and a library for bi-directional translation between SPIR-V and LLVM IR

wgpu - Cross-platform, safe, pure-rust graphics api.

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

futhark - :boom::computer::boom: A data-parallel functional programming language

onnxruntime-rs - Rust wrapper for Microsoft's ONNX Runtime (version 1.8)

DiligentEngine - A modern cross-platform low-level graphics library and rendering framework

compute-shader-101 - Sample code for compute shader 101 training

bevy - A refreshingly simple data-driven game engine built in Rust