DASHOS
DASHOS - Unity3D based Simulated Operating System - Supports Custom Lua Programs (by alxspiker)
Unity-Lua
A wrapper around MoonSharp that allows easy development of moddable Unity games (by Semaeopus)
DASHOS | Unity-Lua | |
---|---|---|
1 | 1 | |
2 | 143 | |
- | 2.1% | |
10.0 | 0.0 | |
11 months ago | over 3 years ago | |
C# | C# | |
MIT License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
DASHOS
Posts with mentions or reviews of DASHOS.
We have used some of these posts to build our list of alternatives
and similar projects.
-
I created a functional game app/renderer into the 'simulated OS' project I've been working on. All in Unity using UGUI. Thought it turned out cool, so I wanted to share with you guys. Now, I just gotta add Doom!
Yours look so good, attempting this myself. Starting on the application framework now. Going to support a combination of python and Lua. Here it is if you want to check it out; https://github.com/alxspiker/DASHOS
Unity-Lua
Posts with mentions or reviews of Unity-Lua.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-01-23.
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How would you go about exposing a modding api?
We use MoonSharp for our Lua integration, and it provides easy ways to bind methods and read & write data between C# and Lua sides. It also allows oyu to easily manage the LuaVMs themselves, of course, but we've also created our own wrapper for it that adds some helpful features and also allows us easily write Lua APIs and then choose which ones to use for each LuaVM when we start them.
What are some alternatives?
When comparing DASHOS and Unity-Lua you can also consider the following projects:
apple-signin-unity - Unity plugin to support Sign In With Apple Id
Unity-game-hacking - A guide for hacking unity games
snake-unity - Snake game created using Unity engine.
ThunderKit - Mod Project Development Environment for Unity and Unity Games
ini-parser - Read/Write an INI file the easy way!
modding-wiki - A wiki repository for Sekiro modding.
flipon-tiny - An open-source minimalist but playable version of Flipon
UnityLibrary - :books: Library of all kind of scripts, snippets & shaders for Unity
Harmony - A library for patching, replacing and decorating .NET and Mono methods during runtime
Oxide.Rust - Rust game extension for the Oxide modding framework
grim_dawn_mod_merger - Tool for merging mods together for Grim Dawn
DASHOS vs apple-signin-unity
Unity-Lua vs Unity-game-hacking
DASHOS vs snake-unity
Unity-Lua vs ThunderKit
DASHOS vs ini-parser
Unity-Lua vs modding-wiki
DASHOS vs flipon-tiny
Unity-Lua vs UnityLibrary
DASHOS vs UnityLibrary
Unity-Lua vs Harmony
Unity-Lua vs Oxide.Rust
Unity-Lua vs grim_dawn_mod_merger