ComputeSharp VS VL.Fuse

Compare ComputeSharp vs VL.Fuse and see what are their differences.

ComputeSharp

A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! πŸš€ (by Sergio0694)

VL.Fuse

A library for visually programming on the GPU, built to enable rapid workflows and modular approaches to accelerated graphics, logic and computation. (by TheFuseLab)
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ComputeSharp VL.Fuse
38 22
2,537 247
- 0.4%
9.8 9.8
14 days ago 5 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ComputeSharp

Posts with mentions or reviews of ComputeSharp. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-27.

VL.Fuse

Posts with mentions or reviews of VL.Fuse. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-02-23.

What are some alternatives?

When comparing ComputeSharp and VL.Fuse you can also consider the following projects:

ShaderGen - Proof-of-concept library for generating HLSL, GLSL, and Metal shader code from C#,

Stride Game Engine - Stride Game Engine (formerly Xenko)

raylib - A simple and easy-to-use library to enjoy videogames programming

libfuse - The reference implementation of the Linux FUSE (Filesystem in Userspace) interface

CSharp-Unity-Compute-Shader - Create compute shaders for Unity with C#.

Pcx - Point cloud importer & renderer for Unity

BrimsonFX - Image and video processing shaders for ReShade (convolutions, GPU Horn-Schunk/Lucas-Kanade, etc.)

react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (θΆ…θ½»ι‡ηš„θ·¨εΉ³ε°ε›Ύε½’εΌ•ζ“Ž)

SharpDX

navigation - Repository for the discussion and research in to navigating from page to page whilst staying in immersive mode. Feature leads: Rik Cabanier and Brandon Jones

dotnet - .NET Community Toolkit is a collection of helpers and APIs that work for all .NET developers and are agnostic of any specific UI platform. The toolkit is maintained and published by Microsoft, and part of the .NET Foundation.

react-three-fiber - πŸ‡¨πŸ‡­ A React renderer for Three.js