Click-Decal-Shader VS URP-PSX

Compare Click-Decal-Shader vs URP-PSX and see what are their differences.

Click-Decal-Shader

A simple pulsing circle decal shader for Unity's Universal Render Pipeline version 12.1.6 or later. (by SparkAflame)

URP-PSX

PSX retro graphics plugin for URP with Shadergraph in Unity (by Kodrin)
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Click-Decal-Shader URP-PSX
1 6
12 600
- -
0.0 0.0
over 1 year ago about 2 years ago
ShaderLab C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Click-Decal-Shader

Posts with mentions or reviews of Click-Decal-Shader. We have used some of these posts to build our list of alternatives and similar projects.

URP-PSX

Posts with mentions or reviews of URP-PSX. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-28.

What are some alternatives?

When comparing Click-Decal-Shader and URP-PSX you can also consider the following projects:

UnityURPUnlitScreenSpaceDecalShader - Unity unlit screen space decal shader for URP. Just create a new material using this shader, then assign it to a new unity cube GameObject = DONE, now you have unlit decal working in URP

VertexAnimation - Vertex animation baking tool, shaders and animation system for Unity DOTS/ECS.

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

TAA_Unity_URP - Temporal Anti-Aliasing(TAA) for Unity’s Universal Render Pipeline

UnityFurShader - 🐈 Fur shader for Unity.

URP_BlitRenderFeature - Blit Render Feature for Universal RP's Forward Renderer. Set specific source/destination via camera source, ID string or RenderTexture asset. Also options for _InverseView matrix and _CameraNormalsTexture generation.

urp-scrolling-texture - Learn how to create a scrolling texture shader in URP Shader graph

psx_retroshader - Shader that "emulates" the rendering style of ps1

unity-pcf-poisson - PCF (Percentage Closer Filtering) via Poisson sampling for Unity and Universal Render Pipeline.

com.hauntedpsx.render-pipelines.psx - A scriptable render pipeline for emulating Playstation-1-style graphics on contemporary hardware.

ReDeferredLightsFeature_URP - Deferred lights feature for the URP pipeline in the Unity Game Engine

PostProcessingURP - A collection of post processing effects for unity URP