Clash_the_Cube VS Entitas

Compare Clash_the_Cube vs Entitas and see what are their differences.

Clash_the_Cube

Clash the Cube - merging similar cubes game (by ivoneug)

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
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Clash_the_Cube Entitas
1 4
8 6,910
- -
1.8 0.0
almost 3 years ago 4 months ago
C# C#
- MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Clash_the_Cube

Posts with mentions or reviews of Clash_the_Cube. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-03.
  • Please code review my project!
    2 projects | /r/Unity3D | 3 Jun 2021
    Hello everyone! Can someone make a code review for my project, please? I'm using event-driven approach in my code to decouple game systems and heavily using ScriptableObjects to store variable data. So I would really appreciate any criticism and thoughts about it. Here is the link to GitHub repo: https://github.com/ivoneug/Clash_the_Cube

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

What are some alternatives?

When comparing Clash_the_Cube and Entitas you can also consider the following projects:

Svelto.ECS - Svelto ECS C# Entity Component System

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

Zenject - Dependency Injection Framework for Unity3D

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

gdnative - Rust bindings for Godot 3

MediaPipeUnityPlugin - Unity plugin to run MediaPipe

unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity

ecs - Elastic Common Schema

MasterMemory - Embedded Typed Readonly In-Memory Document Database for .NET and Unity.

dungeon-bevy - Rust programming -> random generated Dungeon with Bevy engine

actors.unity - 🚀Actors is a framework empowering developers to make better games faster on Unity.

ecs-unityintegration - UnityEditor integration for LeoECS Entity Component System framework.