Clash_the_Cube
DotRecast
Clash_the_Cube | DotRecast | |
---|---|---|
1 | - | |
8 | 397 | |
- | - | |
1.8 | 9.7 | |
almost 3 years ago | 1 day ago | |
C# | C# | |
- | zlib License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Clash_the_Cube
-
Please code review my project!
Hello everyone! Can someone make a code review for my project, please? I'm using event-driven approach in my code to decouple game systems and heavily using ScriptableObjects to store variable data. So I would really appreciate any criticism and thoughts about it. Here is the link to GitHub repo: https://github.com/ivoneug/Clash_the_Cube
DotRecast
We haven't tracked posts mentioning DotRecast yet.
Tracking mentions began in Dec 2020.
What are some alternatives?
ai-series-part-34 - In this tutorial repository you will learn how to make a NavMeshAgent traverse a NavMesh without using SetDestination nor the mouse to click-to-move. We'll use the keyboard to move the NavMeshAgent along the NavMesh instead, apply a configurable smoothing to the inputs so the agent doesn't abruptly swap directions and rotations.
MonoGame - One framework for creating powerful cross-platform games.
TexturePanner - This repository hosts a shader for Unity3D whose main goal is to facilitate the creation of neon-like signs, conveyor belts and basically whatever based on scrolling textures
mountain-goap - A GOAP (Goal Oriented Action Planning) AI library, written in C#.
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
ai-series-part-43 - Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path
UrhoSharp - Code to integrate with the Urho3D engine
Riptide - Lightweight C# networking solution for multiplayer games.
ZigZag - Made a game based on a task from some Unity Junior Developer vacancy.
Duality - a 2D Game Development Framework
Stride Game Engine - Stride Game Engine (formerly Xenko)
Entitas - Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity