Chapter-Master-Restoration
MonoGame
Chapter-Master-Restoration | MonoGame | |
---|---|---|
1 | 95 | |
14 | 10,862 | |
- | 1.3% | |
0.0 | 8.9 | |
almost 2 years ago | 7 days ago | |
C# | C# | |
The Unlicense | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Chapter-Master-Restoration
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(CHAPTER MASTER GAME) A Guide on How Best to Resist The Galaxy's Urge to Fuck Itself.
Upon doing some research, there's the version I just sent you, and another development team's version here that I have yet to test: https://github.com/ChapterMasterRestoration/Chapter-Master-Restoration
MonoGame
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The MonoGame Foundation launch
To highlight this shift, we are introducing a new website which is now fully automated with Github. The paint is still fresh, but we hope to expand it with more information about the MonoGame Foundation, like how it operates, and how to join it or contribute.
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Not only Unity...
https://github.com/MonoGame/MonoGame /
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MonoGame VS kni - a user suggested alternative
2 projects | 10 Oct 2023
- MonoGame: An Open-Source, Cross-Platform Game Development Framework
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OSS Game Engines are increasing their stars on GitHub due to Unity's missteps
Yes, it is possible, but you need to use a game framework not a game engine.
Example of a game framework: http://www.monogame.net.
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Unity's Trap
Monogame, though it doesn't do much hand-holding: https://github.com/MonoGame/MonoGame
Webassembly support is spotty, though in progress AFAICT.
Used by a few 2D games like Stsrdew Valley and Celeste.
- MonoGame
- Zune was a gaming platform for about 5 minutes; I miss XNA.
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Which tools should I use to create my game ?
Some that I am aware of and that support at least Windows and Android are (Monogame)[https://www.monogame.net/], (Cocos2D)[https://www.cocos.com/en/cocos2d-x], (LÖVE)[https://love2d.org/]. But there are likely many more. Even more basic ones which are just another abstraction layer on top of SDL (like (Oxygine)[https://oxygine.org/]).
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What mobile game engine to choose for a simple multiplateforme gacha game?
- https://www.monogame.net/
What are some alternatives?
TheWitnessPuzzles - Puzzle game for Android and Windows, inspired by Jonathan Blow's "The Witness". Created using MonoGame.
Raylib-cs - C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
LoGiC.NET - A free and open-source .NET obfuscator using dnlib.
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
LibreHardwareMonitor - Libre Hardware Monitor, home of the fork of Open Hardware Monitor
Stride Game Engine - Stride Game Engine (formerly Xenko)
3DGame - 3D game in MonoGame
raylib - A simple and easy-to-use library to enjoy videogames programming
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
SkiaSharp - SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
love - LÖVE is an awesome 2D game framework for Lua.
CocosSharp - CocosSharp is a C# implementation of the Cocos2D and Cocos3D APIs that runs on any platform where MonoGame runs.