Chairloader
anno1800-mod-loader
Chairloader | anno1800-mod-loader | |
---|---|---|
10 | 59 | |
46 | 370 | |
- | - | |
9.5 | 0.0 | |
4 days ago | 9 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
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Chairloader
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Wake-up animation in third person
It's in source code only at the moment. Alternatively, Chairloader has an "editor mode" that adds freecam mode and an entity inspector to the game window.
- Chairloader Full V1.0.0 Release! (Modding Framework)
- Huge News: First ever modding framework release is out now!
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Did someone order etheric form? (Cut Neuromod Power Fixed with mods)
This attempt is different because now upon exiting you return to normal. I did this with Chairloader, and I plan on releasing a properly done etheric form mod as the first mod I make for chairloader once we get a release version out.
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When they said alex was the big brother I didn't think they meant it so literally
https://github.com/thelivingdiamond/ChairLoader for those who are curious
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Fun Fact: the internal name for the player entity is just "Dude"
For those of you curious how this is done: https://github.com/thelivingdiamond/ChairLoader
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Beware the Reployers...
This was done using Chairloader https://github.com/thelivingdiamond/ChairLoader real time modding. Oh boy are we ever getting close to version 1
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Prey Co-op Mod
I have done some decompilation work and a lot of modding for prey, and I do know that there is at least some of the cryengine multiplayer code left in the DLL. However, I don't know how much of it is functional. If you want to see what progress there is so far on the runtime decompilation and reverse engineering you can see it here: https://github.com/thelivingdiamond/chairloader
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All the mimics with all the funny hats (modding)
As for the real time modding stuff like the gui and the entity spawning, you can see my preliminary progress on it here: https://github.com/thelivingdiamond/ChairLoader
anno1800-mod-loader
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Anno 1800 Mods Folder
For the mod loader, I use this one https://github.com/xforce/anno1800-mod-loader/releases. It's required in some of the mods I use. I do not recommend the mod loaders on Nexus. One is outdated, and the other comes with an immense amount of virus warnings. It also began causing my game to crash which required me to reinstall the game. For the mods folder, you create one. The folder should be named 'mods' all lowercase. I bought my game on Steam, so I have the mods folder with the main game files.
- Cannot load mods in Anno 1800, have followed steps from every tutorial I can find...
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Message from Unisoft
Not sure why this comment was downvoted… This is actually meow FYI. See https://github.com/xforce and https://github.com/xforce/anno1800-mod-loader
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Politics and intrigue.
Also, on the topic of mods, look at the github repo for it. Security reporting is disabled: https://github.com/xforce/anno1800-mod-loader/security
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Mods
This is the modloader (two files that will enable mods) and if you click the README it will bring you to the installation guide for the modloader and the mods (basically just where to put the files, there is no actual installation process).
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Multiplayer Modloader Issues between Ubisoft and Steam users Errorcode LR[01]
You said you tried different modloaders but to be sure did you try the original modloader (it's just two .dll files that you have to copy in anno's directory) without any mods at all? (to avoid issues with custom modmanagers) If it works then try adding the mod, of course be sure it's the latest version.
- Can someone help me with modding
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Any step by step videos on how to install the mod a mangers?
You need the two .dll files found here: https://github.com/xforce/anno1800-mod-loader/releases/download/v0.9.4/loader.zip
- Question about mods
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My capital, Revachol. No mod. Still far from finish but I'm gonna start picking up mods from now on. Enjoy.
You download a Modloader here. Then go to Nexus and find mods you like, download and unpack them to the game's directory. That's about it. It's a very mod-friendly game as far as I know.
What are some alternatives?
MassEffectModder - Mass Effect Modder (MEM)
REFramework - Scripting platform, modding framework and VR support for all RE Engine games
UniversalRemapper
Spice-it-Up - :fire: Anno 1800 Mod Collection
invader - Free toolkit for Halo: Combat Evolved for creating maps and assets
BakkesModSDK - The current BakkesModSDK (Unofficial SDK for Rocket League)
InputOverlay - An Input Overlay Mod for Prey (2017)
AA2Unlimited - Modding framework for Artificial Academy 2
chalchiu - A modding framework for Solar2D, created for use with the game "Coromon"
QModManager - Config based patch management for Subnautica and Subnautica: Below Zero
FFNx - Next generation modding platform for Final Fantasy VII and Final Fantasy VIII ( with native Steam 2013 release support! )
filesystem - An implementation of C++17 std::filesystem for C++11 /C++14/C++17/C++20 on Windows, macOS, Linux and FreeBSD.