Chairloader
invader
Chairloader | invader | |
---|---|---|
10 | 1 | |
46 | 53 | |
- | - | |
9.5 | 6.7 | |
5 days ago | 3 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Chairloader
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Wake-up animation in third person
It's in source code only at the moment. Alternatively, Chairloader has an "editor mode" that adds freecam mode and an entity inspector to the game window.
- Chairloader Full V1.0.0 Release! (Modding Framework)
- Huge News: First ever modding framework release is out now!
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Did someone order etheric form? (Cut Neuromod Power Fixed with mods)
This attempt is different because now upon exiting you return to normal. I did this with Chairloader, and I plan on releasing a properly done etheric form mod as the first mod I make for chairloader once we get a release version out.
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When they said alex was the big brother I didn't think they meant it so literally
https://github.com/thelivingdiamond/ChairLoader for those who are curious
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Fun Fact: the internal name for the player entity is just "Dude"
For those of you curious how this is done: https://github.com/thelivingdiamond/ChairLoader
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Beware the Reployers...
This was done using Chairloader https://github.com/thelivingdiamond/ChairLoader real time modding. Oh boy are we ever getting close to version 1
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Prey Co-op Mod
I have done some decompilation work and a lot of modding for prey, and I do know that there is at least some of the cryengine multiplayer code left in the DLL. However, I don't know how much of it is functional. If you want to see what progress there is so far on the runtime decompilation and reverse engineering you can see it here: https://github.com/thelivingdiamond/chairloader
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All the mimics with all the funny hats (modding)
As for the real time modding stuff like the gui and the entity spawning, you can see my preliminary progress on it here: https://github.com/thelivingdiamond/ChairLoader
invader
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How do I place AI bots in multiplayer maps in Halo Custom Edition ? How do I program them to go somewhere and how do I transfer assets from one multiplayer map to another ?
There are extensions of these tools. The most popular are Mozz Editing Kit (MEK): https://opencarnage.net/index.php?/topic/7877-mozz-editing-kit-mek/ and Invader: https://github.com/SnowyMouse/invader
What are some alternatives?
MassEffectModder - Mass Effect Modder (MEM)
Halo-CE-Mouse-Tool - A tool for Halo Custom Edition(and Halo PC) which allows for the mouse acceleration to be patched, along with the fine tuning of your sensitivity.
UniversalRemapper
ReachVariantEditor - A tool for editing Halo: Reach game variants.
InputOverlay - An Input Overlay Mod for Prey (2017)
Halo-Asset-Blender-Development-Toolset - CE/H2/H3/ODST JMS/JMA/ASS exporter for Blender
chalchiu - A modding framework for Solar2D, created for use with the game "Coromon"
endless-sky - Space exploration, trading, and combat game.
anno1800-mod-loader - The one and only mod loader for Anno 1800, supports loading of unpacked RDA files, XML merging and Python mods.
openvr_fsr - Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games