Catch
imgui
Catch | imgui | |
---|---|---|
55 | 352 | |
18,041 | 56,047 | |
0.8% | - | |
9.2 | 9.7 | |
5 days ago | 2 days ago | |
C++ | C++ | |
Boost Software License 1.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Catch
- C++ Comparison Operator Craziness
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How can I check the execution time of a program rendered in SFML?
https://github.com/catchorg/Catch2 (for unit testing, need to do timing yourself)
- Semi crise existentielle de développeur
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`DestroyJavaVM()` failing on OpenJ9?
```c++ // https://github.com/catchorg/Catch2/tree/Catch1.x // https://github.com/philsquared/Catch/releases/download/v1.12.2/catch.hpp
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How do you use the Catch testing library?
Include(FetchContent) FetchContent_Declare(Catch2 GIT_REPOSITORY https://github.com/catchorg/Catch2.git GIT_TAG v3.3.2 ) FetchContent_MakeAvailable(Catch2)
- Tracking the Fake GitHub Star Black Market
- The Little Things: Why you should always have benchmarks ready
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Trying to add tests for my cmake for catch2 with ctest.
Another possible issue would be the include(Catch) in your root cmakelists.txt . To include Catch there it must be part of your module path. Otherwise you have to include the path to that catch2 cmake file. Here is that file in their repository - https://github.com/catchorg/Catch2/blob/devel/extras/Catch.cmake . I recon that CMake doesn't know about this file since you call find_package(Catch2 REQUIRED) later in your subdirectory
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Seeking Improve Advice on my C++ Network Library
Unit test coverage by Catch2 framework.
- Catch2 added SKIP (and more built-in matchers)
imgui
- Dear ImGui version v1.90.6 released
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Using raylib with Dear ImGui: Game Dev Debugging UI
include(cmake/CPM.cmake) function(raylib_imgui_setup_dependencies) message(STATUS "Include Dear ImGui") FetchContent_Declare( ImGui GIT_REPOSITORY https://github.com/ocornut/imgui GIT_TAG 277ae93c41314ba5f4c7444f37c4319cdf07e8cf) # v1.90.4 FetchContent_MakeAvailable(ImGui) FetchContent_GetProperties(ImGui SOURCE_DIR IMGUI_DIR) add_library( imgui STATIC ${imgui_SOURCE_DIR}/imgui.cpp ${imgui_SOURCE_DIR}/imgui_draw.cpp ${imgui_SOURCE_DIR}/imgui_widgets.cpp ${imgui_SOURCE_DIR}/imgui_tables.cpp) target_include_directories(imgui INTERFACE ${imgui_SOURCE_DIR}) include(cmake/CPM.cmake) message(STATUS "Include dbg-macro") cpmaddpackage( "gh:sharkdp/dbg-macro#fb9976f410f8b29105818b20278cd0be0e853fe8" )# v0.5.1 message(STATUS "Include fmtlib") cpmaddpackage("gh:fmtlib/fmt#e69e5f977d458f2650bb346dadf2ad30c5320281" )# 10.x message(STATUS "Include raylib") cpmaddpackage("gh:raysan5/raylib#ae50bfa2cc569c0f8d5bc4315d39db64005b1b0" )# v5.0 message(STATUS "Include spdlog") cpmaddpackage("gh:gabime/spdlog#7c02e204c92545f869e2f04edaab1f19fe8b19fd" )# v1.13.0 message(STATUS "Include rlImGui") FetchContent_Declare( rlImGui GIT_REPOSITORY https://github.com/raylib-extras/rlImGui GIT_TAG d765c1ef3d37cf939f88aaa272a59a2713d654c9) FetchContent_MakeAvailable(rlImGui) FetchContent_GetProperties(rlImGui SOURCE_DIR RLIMGUI_DIR) add_library(rlimgui STATIC ${rlimgui_SOURCE_DIR}/rlImgui.cpp) target_link_libraries(rlimgui PRIVATE imgui raylib) target_include_directories(rlimgui INTERFACE ${rlimgui_SOURCE_DIR}) endfunction()
- Ask HN: Fastest cross-platform GUI stack/strategy
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Immediate Mode GUI Programming
Immediate mode is a fuzzy concept, as witnessed by this writeup: https://github.com/ocornut/imgui/wiki/About-the-IMGUI-paradi...
- Nebula is an open-source and free-to-use modern C++ game engine
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Black Triangles
It's fun to see the evolution in e.g. these examples of image loading for Dear Imgui:
https://github.com/ocornut/imgui/wiki/Image-Loading-and-Disp...
DirectX9 will even load the image for you, DirectX11 okay we get a few more structures to fill out, DirectX12 is where it goes off the rails and we are filling out a bunch of UNKNOWN DONT_CARE JUST_DO_IT. Then of course Vulkan is the one that gets the big fat "this probably won't actually work for you" warning.
I understand whats happening, but you know sometimes I just want to display a fucking image.
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Dear ImGui: Bloat-free Graphical User interface with minimal dependencies
ImGui is engine/GPU agnostic
Themeing isn't a just a retained mode thing, you can do wonders with immediate UIs, even thought (dear)ImGui doesn't provide much, you can still do wonders: https://github.com/ocornut/imgui/issues/707#issuecomment-362...
More on that topic: https://www.youtube.com/watch?v=Z1qyvQsjK5Y
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Where do I start to learn C++ for a game development
Bonus: If you want to make desktop app with UI, then this is another great C++ library and it's also simple to learn as well. https://github.com/ocornut/imgui.
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GUI library for fast prototyping
AFAIK the Rust equivalent to C++'s Dear ImGui is egui.
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Stretching myself thin with Dear ImGui projects
They use a Dear ImGui, a C++ GUI library.
What are some alternatives?
Google Test - GoogleTest - Google Testing and Mocking Framework
wxWidgets - Cross-Platform C++ GUI Library
doctest - The fastest feature-rich C++11/14/17/20/23 single-header testing framework
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
Boost.Test - The reference C++ unit testing framework (TDD, xUnit, C++03/11/14/17)
NanoGUI - Minimalistic GUI library for OpenGL
CppUTest - CppUTest unit testing and mocking framework for C/C++
GTK+ - Read-only mirror of https://gitlab.gnome.org/GNOME/gtk
Google Mock
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
CppUnit - C++ port of JUnit
CEGUI