CLUSEK-RT VS path-tracer

Compare CLUSEK-RT vs path-tracer and see what are their differences.

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CLUSEK-RT path-tracer
1 2
1 51
- -
0.0 4.2
about 1 year ago about 2 years ago
C++ C++
- zlib License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CLUSEK-RT

Posts with mentions or reviews of CLUSEK-RT. We have used some of these posts to build our list of alternatives and similar projects.

path-tracer

Posts with mentions or reviews of path-tracer. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing CLUSEK-RT and path-tracer you can also consider the following projects:

Yave - Yet Another Vulkan Engine

GLSL-PathTracer - A toy physically based GPU path tracer (C++/OpenGL/GLSL)

FlaxEngine - Flax Engine – multi-platform 3D game engine

pbrt-rust - Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob.

Vulkanator - An Adobe After Effects sample project with Vulkan GPU acceleration

plotoptix - Data visualisation and ray tracing in Python based on OptiX 7.7 framework.

tinyrenderer - A brief computer graphics / rendering course

sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description

Cinder - Cross-platform, modular, extendable ray-tracer.

ray-tracer - A physically based monte carlo path tracer written in C++ [Moved to: https://github.com/amanshenoy/pb-path-tracer]

nvk - Vulkan API for JavaScript/TypeScript

ospray - An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization