CommandLine VS Entitas

Compare CommandLine vs Entitas and see what are their differences.

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CommandLine Entitas
3 4
31 6,910
- -
1.8 0.0
over 2 years ago 4 months ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

CommandLine

Posts with mentions or reviews of CommandLine. We have used some of these posts to build our list of alternatives and similar projects.

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

What are some alternatives?

When comparing CommandLine and Entitas you can also consider the following projects:

Sharprompt - Interactive command-line based application framework for C#

Svelto.ECS - Svelto ECS C# Entity Component System

cercis - This is a lame .NET 6.0 ripoff of solidiquis/erdtree

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

Upendo-Dnn-Prompt - This is a real-world sample project used in the DNN Summit 2022 conference. It installs Prompt commands to help your daily DNN tasks.

Zenject - Dependency Injection Framework for Unity3D

Unity.Mx - M-x for Unity

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

gdnative - Rust bindings for Godot 3

MediaPipeUnityPlugin - Unity plugin to run MediaPipe

unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity

ecs - Elastic Common Schema