AwesomeBump
AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump. (by kmkolasinski)
laigter
Laigter: automatic normal map generator for sprites! (by azagaya)
AwesomeBump | laigter | |
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5 | 20 | |
1,626 | 786 | |
- | - | |
0.0 | 6.8 | |
over 1 year ago | 11 days ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AwesomeBump
Posts with mentions or reviews of AwesomeBump.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-12.
- Heightmap to normalmap converter [WIP]
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How to get started on creating old houses from a reference?
- You can generate some texture maps digitally, there are both online and offline tools for that. The later group includes Materialize and AwesomeBump, among others. Have in mind that generating any of these texture maps with an automatic tool (from an albedo texture) will be less accurate than manually making it yourself, a more laborious process that involves taking pictures with different lighting setups or baking them from a higher poly mesh.
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Suggestions on how to make this bulletin board look more photo realistic?
Try making it with Awesome Bump
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Let's share our online gamedev tools !
Awesome Bump is amazing for creating supporting textures, like normal's from a single diffuse texture. It fills in a lot of gaps
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[2D] What do you use to create normal map ?
AwesomeBump is another free and open-source tool to generate various maps, including the normal map.
laigter
Posts with mentions or reviews of laigter.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-04-22.
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I just wanted to share with you a cool lighting effect I made for 2D drawings.
Yes it's blender! I just painted normal maps by hand. Red for right side and green for up- It's very quick to do if you master well volume. And the good things, is that it deduce the down, and left.. So it can do cool stuff! If you don't want to paint it, there is this cool software that can do it : https://azagaya.itch.io/laigter
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Is it possible to "procedurally" add shading (shadows and highlights) to my sprite, so when rotated, the shading doesn't just stay on the same side? (Godot 4)
If you need a tool to make normal maps (The tech behind the 2D lighting you desire) I recommend laigter: https://azagaya.itch.io/laigter
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Texture Map Generator for Apple Silicon Macs
Laighter: https://azagaya.itch.io/laigter
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Ray Tracing in pure CMake
it's not even real engineering
- you are not an engineer, never were, and never will be close. Mechanical Engineering is the ONLY Engineering, period.
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AI generated normal maps: are we there yet?
I really like the normal maps this tool generates for 2D assets: https://azagaya.itch.io/laigter
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Normal maps are a god send
There's also Laigter, which makes it incredibly easy to generate normal maps for textures. I've used it for wall and ground textures in the past to great effect. :)
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A quick broken-down cart I made tonight. Hand-pixeled in Aseprite, normal maps and light animation created in SpriteIlluminator
However the march of time continues and searching around there now seems to be a free opensource alternative that you might want to investigate that got an EPIC MegaGrant: Laigter
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Recommended Full Game Dev Stack?
2D Assets: Piskelapp, Pixelorama, Krita and Figma for Vector Art! Laigter for normal maps of textures.
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Bake Displacement Maps from Camera View
2) open laigter its free (https://azagaya.itch.io/laigter)
What are some alternatives?
When comparing AwesomeBump and laigter you can also consider the following projects:
makehuman - This is the main repository for the MakeHuman application as such.
ParrelSync - (Unity3D) Test multiplayer without building
Fantasy-Map-Generator - Web application generating interactive and highly customizable maps
DeepNormals - Code and Dataset from Deep Normal Estimation for Automatic Shading of Hand-Drawn Characters
cs-tween - Easing functions in C#. And coroutines for using them with Unity.
mhx2-makehuman-exchange - Downstream fork of MHX2
Light-Reflective-Mirror - A relay transport for mirror.
Visual Studio Code - Visual Studio Code
spine-runtimes - 2D skeletal animation runtimes for Spine.
HeightToNormal - Loads an RGB heightmap and coverts it to a normalmap
flux - A fast, lightweight tweening library for Lua
AwesomeBump vs makehuman
laigter vs ParrelSync
AwesomeBump vs Fantasy-Map-Generator
laigter vs DeepNormals
AwesomeBump vs DeepNormals
laigter vs cs-tween
AwesomeBump vs mhx2-makehuman-exchange
laigter vs Light-Reflective-Mirror
AwesomeBump vs Visual Studio Code
laigter vs spine-runtimes
AwesomeBump vs HeightToNormal
laigter vs flux