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ScreenToGif
🎬 ScreenToGif allows you to record a selected area of your screen, edit and save it as a gif or video.
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InfluxDB
Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
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greenshot
Greenshot for Windows - Report bugs & features go here: https://greenshot.atlassian.net or look for information on:
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AwesomeBump
AwesomeBump is a free program written using Qt library designed to generate normal, height, specular or ambient occlusion textures from a single image. Since the image processing is done in 99% on GPU the program runs very fast and all the parameters can be changed in real time. AB was made to be a new alternative to known gimp plugin called Insane Bump.
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SaaSHub
SaaSHub - Software Alternatives and Reviews. SaaSHub helps you find the best software and product alternatives
ScreenToGif - This allows to record your screen into gifs, open existing gifs to resize or lower file size. (There are many gif tools out there)
OBS - Allows you to stream, and record videos.
Handbrake - Allows you to convert videos. If you record in non-finalized video format, such as MKV in OBS, then you will need to convert the file to use it in most video editing software suites.
Visual Studio Code - IMO, the best for opening text files, with tons of useful extensions. This is what took over Sublime, and others. It also runs very fast.
I'll got with GreenShot You can hook it up to Imgr, and a local folder. Anytime your working on your game, and see something cool, CTRL + Print Screen it. You end up with an archive of screen shots of the game.
Awesome Bump is amazing for creating supporting textures, like normal's from a single diffuse texture. It fills in a lot of gaps
Makehuman to generate a human for my characters www.makehumancommunity.org
If I need a quickly generated world map I can use Azgaar's Fantasy Map Generator v1.61
MHX2 for Blender plugin GitHub - makehumancommunity/mhx2-makehuman-exchange: Downstream fork of MHX2 I install the plugin into Blender and then export with .mhx2 format from MakeHuman into Blender and select OverRideExportedData on import and for the rig I select MHX (Not exported MHX just MHX so it generates a skeleton inside Blender). This provides every character I import with a well designed rig with an FK/IK switch so I can focus purely on animation.