AppImageKit
love
AppImageKit | love | |
---|---|---|
133 | 258 | |
8,462 | 4,415 | |
0.8% | 3.3% | |
2.9 | 9.7 | |
3 months ago | 1 day ago | |
C | C++ | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AppImageKit
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GoboLinux
What you're looking for sounds like AppImages (https://appimage.org/) . I have only used them while downloading games from itch.io, etc. (since i prefer package managers) but they seem to work out of the box on popular distros.
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Bitwarden Heist – How to Break into Password Vaults Without Using Passwords
Ideally a new instance of the application is installed for each user. This also provides better isolation if one user upgrades/removes/breaks their application instance. I, for one, have really come around to the AppImage model [0] in the last couple of years.
[0] https://appimage.org/
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How to sandbox AppImages ?
I found a similar issue on github and tried this solution but still getting the same error .
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Ask HN: What's the best CLI installation experience you've ever seen?
There is AppImage[1], which packs a lot of stuff into a SquashFS filesystem, appends it to the executable, so everything is in one file.
[1] https://appimage.org
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Linux users when their preferred app isn't packaged in the main repository
Nah i think yall just hating appimage. Real gold standard.
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How to minimize RAM usage during Go binary compilation
Although I haven't used plugins feature myself yet, this does sound like the perfect use case for them. Not every patient needs to access every single source. With plugins you can load only the source (or few sources) that they actually need. You can still use something like https://appimage.org/ to give them "a single binary", but will actually contain your slim binary and all the plugins.
- Wrong Opinion About Debian Stable
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AppImages Refuse to Launch After Updates
```dlopen(): error loading libfuse.so.2 AppImages require FUSE to run. You might still be able to extract the contents of this AppImage if you run it with the --appimage-extract option. See https://github.com/AppImage/AppImageKit/wiki/FUSE for more information```
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How to install application bundle (AppImageKit runtime)
This doesn't look like a squashfs image. Cannot mount AppImage, please check your FUSE setup. You might still be able to extract the contents of this AppImage if you run it with the --appimage-extract option. See https://github.com/AppImage/AppImageKit/wiki/FUSE for more information open dir error: No such file or directory
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I'm thinking of moving from windows to Linux. What should I expect?
appimages. Appimages are similar to flatpaks, exept that they are a file you download and double click to run. Think of them as portable softwares like windows has (portable apps). They are sandboxed too. You can learn more about appimages here
love
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Ask HN: Yo wants to build a game, I'm lost. What can I do?
I've built a few games with my son over the years. The fun part for us was all about fast iteration, and then laughing at the bugs together.
There are some other recommendations here for how to approach 3d, and he is specifically asking for 3d -- but I want to put in one more pitch for 2d: the fun-to-tedium ratio can be much higher.
I wonder if you could spend some time prototyping some of his ideas in LÖVE https://love2d.org/ -- if you show him the smallest sketch of something working, he might have an idea about what to add next.
Many years ago, on a flight, we went from 0 to game before we landed (with no experience).
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Show HN: A variant of Conway's Game of Life in color you can run on your phone
* When a cell is born it randomly takes on the color of one of its (3) parents.
To try it out:
1. Install LÖVE for your device from https://love2d.org (~5MB and open source). (iOS requires building from source on a Mac, or installing the third-party Love2D Studio: https://love2d-studio.marknoteapp.com)
2. Install my Lua Carousel from https://akkartik.itch.io/carousel (~100KB). It includes all its source code and can be edited live on a computer as it runs.
3. Copy the ~100 lines of code from the bottom of https://akkartik.itch.io/carousel/devlog/651711/new-version-after-9-days and paste them into Lua Carousel.
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Gearing up for Lua
Probably the most important piece of software we'll be playing around with is a game engine called LÖVE. Lua is well known around developer circles as being a good scripting language when it comes to making games, and this engine is one of the more popular. I'll be going through installation at the end of this post.
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Original Sling'n'shoot Worms Game
I got it – these are the steps I took:
1. Download Love from https://love2d.org/
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Can't make my mind about which engine to use
libGDX is great, but I can understand if it's not for some people. This also applies to love2d, raylib and Monogame
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How Do I Compile/Install Love 0.10.2 on Linux?
You don't need to use git if you don't want to. Try downloading the 0.10.2 source directly here (the file you want is love-0.10.2-linux-src.tar.gz); I see you've tried this already but try again just to see what happens. Extract it to a directory (e.g. love-0.10.2-linux-src) and then run:
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Not only Unity...
Love2d (MIT/C++/Lua) https://github.com/love2d/love
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Ask HN: Released games built on FOSS engines?
- Löve (doesn't have a separate page, but showcases a few games at the bottom of the page): https://love2d.org
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How to have the coolest booth at a tech conference 🕹👾
The game, Wasp Escape, was built using the open-source Löve 2D game library for Lua.
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I want to make a game but I'm scared...
love2d (lua) is a productive, fun, good docs, and most importantly proven / field-tested 2d game library, with easy to learn fast to compile and fast to run language - lua. while lua might not have a lot of features as python, the big bonus is that its much more focused language, which is important because otherwise you can get easily distracted on bells and whistles that other programming languages provide, i know that from experience
What are some alternatives?
pdfarranger - Small python-gtk application, which helps the user to merge or split PDF documents and rotate, crop and rearrange their pages using an interactive and intuitive graphical interface.
raylib - A simple and easy-to-use library to enjoy videogames programming
pkg2appimage - Tool and recipes to convert existing deb packages to AppImage
Godot - Godot Engine – Multi-platform 2D and 3D game engine
appimage-builder - GNU/Linux packaging solution using the AppImage format
MonoGame - One framework for creating powerful cross-platform games.
flatpak - Linux application sandboxing and distribution framework
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
piper - GTK application to configure gaming devices
TIC-80 - TIC-80 is a fantasy computer for making, playing and sharing tiny games.
nixos-config - My NixOS configuration
bevy - A refreshingly simple data-driven game engine built in Rust