AobaAPI
tinyraytracer
AobaAPI | tinyraytracer | |
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2 | 9 | |
34 | 4,893 | |
- | - | |
0.0 | 0.0 | |
almost 3 years ago | 10 months ago | |
C++ | C++ | |
MIT License | - |
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AobaAPI
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Simple houses - made using my own 3D modeling API (C++), rendered in Blender
The library can be found here: https://github.com/lsimic/AobaAPI - it is still in development and issues/bugs are likely to occour, and it is not yet really "feature-rich".
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Procedural mesh generation beyond cube
so(sorry for self-promotion) I decided to build my own 3D modeling library to provide functionality similar to that of BMesh. Currently it's not really feature rich, but it can create some complex meshes with a bit of work. You can find the library here https://github.com/lsimic/AobaAPI/tree/develop and some examples https://github.com/lsimic/AobaExamples here. It's written in C++ and builds fine on both Windows(With Visual Studio) and Linux(with clang). I'm doing this as a part of my master's thesis and the paper should be done within a week or so(hopefully), in which I go into detail about design and implementation of such libraries.
tinyraytracer
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But can it raytrace?
Source: https://github.com/ssloy/tinyraytracer
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What are the best textbooks/resources for learning graphics programming practically in 2023?
Tiny raytracer and the related tiny series are pretty good implementations of certain popular rendering techniques, without the use of an API.
- Where do I start learning graphics programming?
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yep people like this exist
For some reason, that reminded me of this.
- It is so boring
- Project based learning: a blank for a platformer game in 296 lines of C++
- TinyRayTracer: Understandable RayTracing in 256 lines of bare C++
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Project Ideas
Check out this: https://raytracing.github.io https://github.com/ssloy/tinyraytracer/wiki
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Dissecting the Apple M1 GPU, Part III
An excellent starting point for anyone interested in low-level graphics programming is Sokolov’s tinyraytracer [0]. It’s also a great way to learn a new language (work through the code while porting it to $DIFFERENT_LANGUAGE).
[0]: https://github.com/ssloy/tinyraytracer
What are some alternatives?
proc-rock - Procedural Generation of Realistic-looking Rocks using Geological and Visual Clues
Open3D - Open3D: A Modern Library for 3D Data Processing
pmp-library - The Polygon Mesh Processing Library
PortableGL - An implementation of OpenGL 3.x-ish in clean C
vello - An experimental GPU compute-centric 2D renderer.
taichi - Productive, portable, and performant GPU programming in Python.
sdl2-demo - sdl2 platformer game blank repository
tinyrenderer - A brief computer graphics / rendering course
sightpy-weekend-raytracer - This raytracer is a versatile implementation of Ray Tracing in One Weekend Book Series which uses Python as the interface for the scene description
3DWorld - 3D Procedural Game Engine Using OpenGL
ApolloRaytracer - A hobby Blinn-Phong shaded ray-tracer written in C++