AoTTG-2 VS Entitas

Compare AoTTG-2 vs Entitas and see what are their differences.

AoTTG-2

The community wants a sequel, and so we are going to make it reality! #AoTTG2 (by AoTTG-2)

Entitas

Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity (by sschmid)
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AoTTG-2 Entitas
1 4
263 6,910
0.0% -
0.0 0.0
over 1 year ago 4 months ago
C# C#
GNU General Public License v3.0 or later MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

AoTTG-2

Posts with mentions or reviews of AoTTG-2. We have used some of these posts to build our list of alternatives and similar projects.
  • Looking for people to work with.
    1 project | /r/unrealengine | 19 Jan 2021
    Consider releasing a game design doc and making an open source project, if you are looking to get work experience. Take a look at https://github.com/AoTTG-2/AoTTG-2

Entitas

Posts with mentions or reviews of Entitas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-30.

What are some alternatives?

When comparing AoTTG-2 and Entitas you can also consider the following projects:

open-project-1 - Unity Open Project #1: Chop Chop

Svelto.ECS - Svelto ECS C# Entity Component System

Hearthstone-Deck-Tracker - A deck tracker and deck manager for Hearthstone on Windows

ecs - LeoECS is a fast Entity Component System (ECS) Framework powered by C# with optional integration to Unity

Zenject - Dependency Injection Framework for Unity3D

DefaultEcs - Entity Component System framework aiming for syntax and usage simplicity with maximum performance for game development.

gdnative - Rust bindings for Godot 3

MediaPipeUnityPlugin - Unity plugin to run MediaPipe

unity-astar - A Star (A*) algorithm in C# focused on performance and setup for Unity

ecs - Elastic Common Schema

MasterMemory - Embedded Typed Readonly In-Memory Document Database for .NET and Unity.

dungeon-bevy - Rust programming -> random generated Dungeon with Bevy engine