AntWare
Villain
AntWare | Villain | |
---|---|---|
5 | 3 | |
78 | 6 | |
- | - | |
8.2 | 9.7 | |
6 months ago | 8 months ago | |
C++ | C++ | |
GNU General Public License v3.0 only | MIT License |
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AntWare
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How should I go about making a game engine?
Here's an example of a game demo me and my friend made by gluing stuff (we made the physics ourselves and they are not so great but okay for a demo): https://github.com/YamanQD/AntWare
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I have some questions regarding developing for PS Vita
I'm planning to port my from-scratch FPS that I made a few months ago to get familiar with VitaGL and the toolchain as a whole, but I don't want to risk breaking my hardware
- We've made an FPS from scratch for a university project using legacy OpenGL, Windows release is available, instructions for building on Linux too, enjoy !
- Update: we've dropped a Windows build as a release, have fun :)
- We've made an FPS from scratch using only Legacy OpenGL and SFML-Audio module for a university project, and now it's available for everyone under GPL 3 , for any questions, we prefer you open an issue on GitHub (demo vid in README). ENJOY !
Villain
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How to manage and provide common shaders in game engine
I have been slowly working on 2D/3D game engine for almost a year now. It uses SDL2 for windowing/input, stb_image for texture loading, OpenGL for rendering. I use Cmake to build it. I was using learnopengl.com to learn OpenGL and have been doing this for a while now.
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Looking for minimal UI framework which will work with SDL2/OpenGL
Thank you so much! If we are sharing our code, this is my engine: https://github.com/kaktusas2598/Villain . But it's probably horrible compared to your stuff haha
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How should I go about making a game engine?
I think it's a great IDE to make an engine for learning purposes, but one thing which really helped me here is to learn CMake. Check out my repo here https://github.com/kaktusas2598/Villain. I have a main Engine project and inside examples directory I am making games which use this engine and all projects are built using CMake. If I am making example game and see a need to have some feature in the engine, I add it to the engine so multiple games can reuse that. You can check src directory to see what kind of stuff I have in my Engine, still work in progress though!
What are some alternatives?
openspades - Compatible client of Ace of Spades 0.75
tinyrenderer - A brief computer graphics / rendering course
CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.
nuklear - A single-header ANSI C immediate mode cross-platform GUI library
OpenGL-3D-Game-Tutorial-Series - C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch
paradigm - C++20 Vulkan and GLes rendering engine
SimpleFPSTemplate - Simple C++ FPS Template for Unreal Engine
tinyraytracer - A brief computer graphics / rendering course
xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch