AntWare
Game-Engine-Development-Series
AntWare | Game-Engine-Development-Series | |
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5 | 1 | |
78 | 70 | |
- | - | |
8.2 | 2.8 | |
6 months ago | about 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
AntWare
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How should I go about making a game engine?
Here's an example of a game demo me and my friend made by gluing stuff (we made the physics ourselves and they are not so great but okay for a demo): https://github.com/YamanQD/AntWare
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I have some questions regarding developing for PS Vita
I'm planning to port my from-scratch FPS that I made a few months ago to get familiar with VitaGL and the toolchain as a whole, but I don't want to risk breaking my hardware
- We've made an FPS from scratch for a university project using legacy OpenGL, Windows release is available, instructions for building on Linux too, enjoy !
- Update: we've dropped a Windows build as a release, have fun :)
- We've made an FPS from scratch using only Legacy OpenGL and SFML-Audio module for a university project, and now it's available for everyone under GPL 3 , for any questions, we prefer you open an issue on GitHub (demo vid in README). ENJOY !
Game-Engine-Development-Series
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How to make a Game Engine | Source Code on GitHub
The source code is available at the following address: https://github.com/PardCode/GroundEngine
What are some alternatives?
openspades - Compatible client of Ace of Spades 0.75
o3de - Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations.
CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.
OGSR-Engine - OGSR Project - Evolution of X-Ray Engine for S.T.A.L.K.E.R.: Shadow of Chernobyl
OpenGL-3D-Game-Tutorial-Series - C++ OpenGL 3D Game Tutorial Series - Learn to code a Cross-Platform OpenGL 3D Game in C++ from scratch
ezEngine - An open source C++ game engine.
SimpleFPSTemplate - Simple C++ FPS Template for Unreal Engine
xray-16 - Improved version of the X-Ray Engine, the game engine used in the world-famous S.T.A.L.K.E.R. game series by GSC Game World. Join OpenXRay! ;)
Rythe-Engine - Rythe is a data-oriented C++17 game engine built to make optimal use of modern hardware.
etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
fhDOOM - Modernized DOOM3/idTech4 engine: ported to modern OpenGL (core profile), enhanced visual effects, improved performance, improved editor, more to come