AntWare
OpenGL-3D-Game-Tutorial-Series
AntWare | OpenGL-3D-Game-Tutorial-Series | |
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5 | 3 | |
78 | 186 | |
- | - | |
8.2 | 1.1 | |
6 months ago | about 1 year ago | |
C++ | C++ | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
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AntWare
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How should I go about making a game engine?
Here's an example of a game demo me and my friend made by gluing stuff (we made the physics ourselves and they are not so great but okay for a demo): https://github.com/YamanQD/AntWare
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I have some questions regarding developing for PS Vita
I'm planning to port my from-scratch FPS that I made a few months ago to get familiar with VitaGL and the toolchain as a whole, but I don't want to risk breaking my hardware
- We've made an FPS from scratch for a university project using legacy OpenGL, Windows release is available, instructions for building on Linux too, enjoy !
- Update: we've dropped a Windows build as a release, have fun :)
- We've made an FPS from scratch using only Legacy OpenGL and SFML-Audio module for a university project, and now it's available for everyone under GPL 3 , for any questions, we prefer you open an issue on GitHub (demo vid in README). ENJOY !
OpenGL-3D-Game-Tutorial-Series
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Examples/tutorials of creating a game from scratch (no engine) with C++?
You might be interested in https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series if you don’t want to use something like SDL and would like to do the system calls yourself.
- Create a 3D Game in C++ and OpenGL from scatch - Part 4: Shaders - Source Code on GitHub
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OpenGL 3D Game Tutorial 2: Making Cross-Platform 3D Engine - SourceCode on GitHub
The source code is available at the following address: https://github.com/PardCode/OpenGL-3D-Game-Tutorial-Series
What are some alternatives?
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CX3D - CX3D is an easy to use Game Framework for the development of 3D Games in C++.
magnum-examples - Examples for the Magnum C++11 graphics engine
SimpleFPSTemplate - Simple C++ FPS Template for Unreal Engine
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etlegacy - ET: Legacy is an open source project based on the code of Wolfenstein: Enemy Territory which was released in 2010 under the terms of the GPLv3 license.
apolune - Lost Astronaut's Game Creation Framework: A massive 1800+ class 1400 file extravaganza of OpenGL, WinAPI, OpenAL and many other features, written in Visual Studio for over a decade!
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astromenace - Hardcore 3D space scroll-shooter with spaceship upgrade possibilities.