Airshipper
learn-wgpu
Airshipper | learn-wgpu | |
---|---|---|
15 | 75 | |
245 | 1,384 | |
2.0% | - | |
7.3 | 8.2 | |
10 days ago | 7 days ago | |
Rust | Rust | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Airshipper
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Airshipper 0.10.0 released
Windows user will get it by the usual auto-update, AUR is already updated. Flathub will update soon. All downloads can be found here: https://veloren.net/download/
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help pls
You can follow flathub installation : https://veloren.net/download/
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Veloren Multiplayer Problem
Most probably you have out-of-date version. First, you should have Airshipper launcher installed. Then run game using the launcher and it will be up-to-date. If you get the message again, probably you should quit the game, press "Update" button in the launcher and launch updated version. Also see https://veloren.net/download/
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Veloren fresh release, but both flatpak and snap are out of date and even the launcher doesn't work
According to the Veloren website, provided they’re using the net.veloren.airshipper flatpak, it is official. The unofficial Veloren/Airshipper packages are the Ubuntu PPA and Copr RPM packages
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Veloren is releasing 0.13!
To join, you can download the game for free at veloren.net and create an account, then launch the game and hop on the default server. See you there!
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Veloren is a multiplayer voxel RPG written in Rust
Interestingly their launcher GitHub readme provides installation instruction for NixOS users but their website does not mention it.
Launcher GitHub page: https://github.com/veloren/Airshipper
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Veloren 0.12 is here! Veloren is an open-source multiplayer voxel RPG set in a beautiful procedural world. Join the release party today at 18:00 GMT on the public server!
such a cash grab that they're releasing it as free and open source
- Found a game in development that is extremely similar to alpha CW and is free! Check it out, I've been having a ton of fun playing it so far and it gets semi-frequent updates with a plan towards a finished product!
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Howdy, Veloren Community. I need your help once again.
You don't have to be professional for a bug report, the developers will help you if needed, just use the issue section of the repo https://github.com/veloren/Airshipper
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Hello Veloren Community! How do I get into this game? I might become a fan!
Source: https://veloren.net/download/
learn-wgpu
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Practicing Rust, Learning Bevy, Creating a WASM Snake Game for the Browser
Nice.
Speaking of Snake game, if you want to go even deeper, you can try to use the wgpu crate to combine Rust and WebGPU to write everything from scratch. Here is the tutorial:
https://sotrh.github.io/learn-wgpu/#what-is-wgpu
I once wrote a code editor with wgpu, from font rendering to char/line state management (very rough) for music live coding:
https://github.com/glicol/glicol-wgpu
It runs in browsers, even including Safari!
- Please review my ECS geospatial engine so far
- Help me get started with 3D graphics in Rust
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Realtime Ray Marching implemented with Rust and wgpu
https://sotrh.github.io/learn-wgpu/ This is probably the best resource out there for learning wgpu specifically. If you're unfamiliar with graphics, the learnopengl one is good. If you've got experience though, jumping right into that one is a shout or looking at some vulkan ones as they're pretty similar in terms of architecture.
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Is it possible and realistic to learn independent of an API?
- https://sotrh.github.io/learn-wgpu
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What would be a good project structure/ design for a game engine using WebGPU?
Most of The WGPU I learnt is from https://sotrh.github.io/learn-wgpu/ but it doesn't really talk about designing n stuff, I thought of checking out the source code for Bevy or even games like veloren. But well, their codebases are pretty big to get started in the first place.
- Learn Wgpu
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Learning OpenGL before wgpu?
So I was wondering if opting for option 1 would be better to begin with. OpenGL has a much bigger community and wgpu only has its documentation which I hear is not quite up there yet. There is this excellent tutorial for wgpu that I read through, but it seems like wgpu can be a lot more complicated than starting with OpenGL.
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Getting started with computer graphics with Rust
I started with wgpu tutorial (https://sotrh.github.io/learn-wgpu/) since I like the idea of portability and it's a Rust-first library, but it seems I'm missing some foundations of how CG works in general: the code is given, a little of explanation like it assumes I already know something, maybe I'm wrong, but I wish there was a longer explicit version.
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Trying to learn wgpu
If you haven't seen it: https://sotrh.github.io/learn-wgpu/ is a good introduction that will explain most of what you asked, then can refer to rend3d or bevys renderer to see how a render graph works.
What are some alternatives?
veloren
ash - Vulkan bindings for Rust
iced_examples - Algunos ejemplos usando el crate Iced de Rust
glium - Safe OpenGL wrapper for the Rust language.
veloren - An open world, open source voxel RPG inspired by Dwarf Fortress and Cube World. This repository is a mirror. Please submit all PRs and issues on our GitLab page.
SDL - Simple Directmedia Layer
Airshipper
winit - Window handling library in pure Rust
ajour - A World of Warcraft addon manager written in Rust.
egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
specs - Specs - Parallel ECS
wgsl-mode - Emacs syntax highlighting for the WebGPU Shading Language (WGSL)