Aetheria-Economy
SS3D
Aetheria-Economy | SS3D | |
---|---|---|
16 | 10 | |
52 | 238 | |
- | 0.8% | |
0.0 | 8.8 | |
over 1 year ago | 4 days ago | |
C# | C# | |
Mozilla Public License 2.0 | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Aetheria-Economy
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Aetheric Fields Shader
The required driver script will be helpful in figuring out what it's doing. Happy spelunking!
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[Rev Share] Writer seeks project and will rhyme for amusement
We had a bit of a hiatus after it became clear that we'd never get a publisher deal since the game is open source, and we're now pivoting into a narrative-focused vertical slice "demo", which we're hoping we can use to grow an audience and crowdfund.
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Open Source with Paid Assets
The license you purchase on the asset store to use those assets does not permit you to redistribute them. This means that you need to approach the creators individually and acquire special permission to include their asset in your repo, even if you're not relicensing it. Very few asset store devs will agree to this, I can tell you from experience.
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How many open-source games do you know?
Here's ours.
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Visual Drag&Drop Input System Rebinding UI
The game is open source, so if you're up to it you can check out the code for it in the meanwhile here. It's not exactly plug and play, though!
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Json locations
I'm using dual serialization for the heavily polymorphic data structures in my game - MessagePack with integer keys and union polymorphism for the wire format and local storage, and Json.NET with string keys and JsonKnownTypes polymorphism for debug output and long term persistence in RethinkDB. Here's what one of my simpler polymorphic data structures looks like. Lots of attributes but that's the price you pay I guess.
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Programmer Looking for a Fun Project
Our project could certainly use some more code hands on deck! There's 8 of us so far, and we're building a rogue-lite third person space shooter with a story centered around a time loop. Here's a trailer. Here's our Github (it's open source!). Here's our Discord. I'm PixelBro#3202 btw.
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Where can I share my source code for feedback?
If you're using Unity I'd like to recommend my open source game as a potential study candidate. Here's the repo, trailer of the game and a pitch deck if you wanna know more.
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Procedurally Generated Galaxy Maps in Aetheria: Terminus
By the way, Aetheria: Terminus is an open source project! You can find the code for the galaxy generation right here.
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How would you make a health bar without making a health bar UI?
Meanwhile my whole studio is developing our (unique and amazing) game completely open source, and I'm still not worried in the slightest about IP theft. Anyone with the ability to comprehend our codebase has much better things to do than "steal" our ideas, and mechanics aren't copyrightable anyway.
SS3D
- conte uma história de overengineering de um trabalho seu
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This will be Space Station 13 in 2012.
You mean https://ss3d.space/ ?
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The game finally died? 4 months since the last update in the site
Literally just now an update came out https://github.com/RE-SS3D/SS3D/releases/tag/0.3.95m
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I'm trying to make a 3D version of ss13 in unity (don't worry it's not another "let's make a copy of ss13 but in 3D"). More info in the comment section.
You should check out the other currently active SS3D project https://ss3d.space/ https://github.com/RE-SS3D/SS3D
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How many open-source games do you know?
SS3D(contributed one PR)
- Finished my first PR! Woop woop!
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Long-time player finally deciding to look back into SS13, what changed?
We are actually close to having a workable replacement.
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Unitystation Developer Update #4
But now, there's a twinkle of hope. There's currently three remakes in parallel development and showing promise. As its name indicates, Unitystation is being built in Unity2D and it already includes features that could have never existed in vanilla SS13 such as shuttles you can pilot freely. It's currently playable in open alpha and downloadable through their website and will eventually be released on Steam. Aside from Unitystation, there's also Space Station 14 which is built from scratch. You can sign up for the playtest on Steam right now. Lastly, there's RE:SS3D, an Unity3D remake that's not as far ahead but that you can nevertheless try out on their GitHub.
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What about SS3D?
Learn c# and be the progress you wish to see!
What are some alternatives?
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
TotalWarSimulator - Total War Battle simulator for AI research
open-project-1 - Unity Open Project #1: Chop Chop
MessagePack for C# (.NET, .NET Core, Unity, Xamarin) - Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
ysoserial.net - Deserialization payload generator for a variety of .NET formatters
Unity.mathx - An Extension Library for Unity.Mathematics - Extension Methods, New Syntax, Optimized Functions, and more !
Hacker-themed-screen - A procedural hacked-themed screen that can be used in several types of video games in Unity3D
crumb-cube - A cube wireframe renderer in a 34x34 Crumb script
UnityCore - A collection of essential game systems for Unity 3D. These generic systems can be applied to any Unity project.
hedera - paint 3D ivy in the Unity Editor, watch procedurally generated meshes simulate growth and clinging in real-time